I’m attempting to build my own little library for my physics engine/game where I’m trying to do everything from as low as possible.
I have couple of performance questions:
Is it true that Canvas3D negates all the bonuses achieved from Fullscreenmode since it is heavyweight?
Is there any way to disable the innate AWTEvent processing and implement your own on top of it? The way I see this, it would give a nice speed boost to customize the code work with the rendering engine and FPS update interval.
What internat threads can be accessed by the program? It would help a lot if I could implement one of those internal threads to do the input monitoring and perhaps the game physics(collision detection). This would leave the main game thread totally free of unneccescities.
Does anyone have any tips and tricks what to do to get the optimal performance by tweaking the innate processes without JNI?