getting resources for your game

since this is mostly a programmer forum, where does everyone get textures, music and sounds for their games?
it seems that one of the largest problems for indie developers is finding resources for the game.

btw if anyone needs a 3d model done, i’m good with anim8or.

I guess if you want to create games nowadays you must either:

  1. Have an artist;
  2. Be the artist;
  3. Be a sort of genius and create a game with lame textures and hope valve drools on it;

Of course there are other options, like getting royalty-free images and stuff, but if you can edit images to suit your needs you can probably make your own.

I would be happy to create some artwork for people. I’m not that good, but someone might like my style 8).
The only thing is that it would be creative commons so everyone will be able to use it.
And I would not be able to do too much work at a time as I am developing my own game/artwork.

Click the link in the signature to see my work in action.

This is where I get my art assets and sounds (make sure you provide credits or that the art is creative commons).
http://opengameart.org/


http://www.freesound.org/
I create my own art with these two free programs.


http://www.getpaint.net/
I have yet to create much audio but I have used this (free).
http://www.bfxr.net/
I have yet to create many 3D models either but I have used this (free).

Q: Can Anim8or export to .obj ?

Creative commons licenses also require credits.

To my understanding it depends on the license used. I believe CC0 1.0 requires nothing from you in order to use it wheres other license would. CC-BY 3.0, CC-BY-SA 3.0, GPL 3.0, GPL 2.0, CC0, LGPL 3.0, LGPL 2.1 there are a lot of licenses lol.

Being licensed under a CC license doesn’t necessarily mean you don’t need attribution. CC0 is a way for creators to waive all copyright rights. The same applies to public domain works. It may not even technically be a “license”. The rest all require credit. That’s what the “BY” part means.

There actually aren’t a lot of licenses. Add all of those licenses and maybe some extra free licenses together and it’s still probably less than some proprietary EULAs or online terms of use page. And they’re standardized. Read them once, start using software with those licenses, and then you only need to check to make sure you recognize every license used.

Go to Pixel Prospector site, most complete list there.

@vladiedoo: it exports obj, 3ds, lwo, and c++ header

Got something in mind?

Impossible :slight_smile:

@Best Username Ever
Thanks for the correction and information.

@deepthought
I do not have a specific model in need at the moment but if you could show me some models you have made in the past we could go from there.

There’s this cool place I found while searching for stuff: Pixel Joint! It’s here. ;D
You can search for stuff! ;D ;D
But it only does pixel art (as far as I have gone into the place ;D).

@vladiedoo: here are some of my models and WIPs

http://s7.postimage.org/dllkdmpjv/renders.png

that 40mm bofors AA gun seems a little OP!

Everything is pixel art.

what?

I believe he meant OP as in over-powered, it is a compliment :wink:

i just don’t usually use acronyms.

btw if you want overpowered, you go with the QUAD mount.

Quite often I try to make my project lo-fi enough so that I can make all the graphics needed by myself. In cases when I really can’t do the art that I need I try to team up with better painters once I have a good part of the project done with placeholder graphics.

In my experience it is important that you can show an almost completely working demo, so that people grow faith in your project and skills.