I’m working on an RPG that I’d like to be fairly realistic, and I’m a little worried about inducing travel boredom on the player. By realistic, I mean the world will be large, and travel will generally be slow (i.e. foot or horse). Travelling between points of interest would generally take about 5-15 minutes in real time.
I want travel through the wilderness to be a bit of an adventure in itself. I’d like setting out for a new location to require a little planning and a induce a little trepidation. But I don’t want the wilderness travel to feel stale or tedious. The only solution I’ve come up with so far is to give the player a quick-travel option to places he’s been before, with the possibility of random encounters interrupting the travel. Travel to new locations would still require walking. To keep with the theme of the game, the auto-travel would be presented as a time-compression kind of thing, no magic portals or teleportation.
Has anyone played a game that implemented travel in a large world really well?