Hi,
I develop a network game and look for a game server to use. Project Darkstar (Sun Game Server) is one option I check. Does anyone know of other options to use?
Thanx,
Elad.
Please do not crosspost.
To answer your question: it depends on the type of game you are writing. For a FPS, PD/SGS should not be used, for anything non MMO* there are plenty of libs, do a search in the Networking sub-forum or use [search]
I wouldnt say that, Riven.
IMI is using it for a racing game which is very similar in constraints to an FPS…
Mind Control is using PD/SGS for Matchmaking and connecting differnt kinds of devices (PSP,PC and J2ME) in a casual game and in fact the SDk ships with a complete sample SGS matchmaking system.
PS/SGS shines for MMOs but there are pletny of other kinds of games it cna also support well.
Ah sorry. I thought SGS was internally ticking at 1Hz (or so) which isn’t enough for fastpaced action. But appearantly I was mistaken.
The task processor’s heartbeat for timer events ticks at 1mhz.
But flow of data between clients is continous and event processing occurs as fast as the task processor can get to it.