Game play issue..

As Cas’ suggestion I’m raising this here, any help would be appreciated:

I’m working on a multiplayer asteroids game, initially the game is just deathmatch (blow each other up). Its here if anyone wanna see:

http://www.cokeandcode.com/astroprime

The game play problem I having is that combat seems to be very “slashly” in that you see the other player, maybe get a few shots off, and then because of the speed you’re travelling you’ve sped past. This kinda reduces the fun.

It many ways it reminds me of the problems in Elite: First Encounters combat game play.

Anyone have any idea how to make this better?

Kev

Simple. Do as Star Control. Start zoomed out, and as combetants get closer, zoom in. Works like a charm!

That, and/or provide a radar in a corner that tells you where everyone is.

Also, you can put in obstacles (asteroids themselves) that if the player runs into he dies. That way, control and speed maintainence is an issue. This will keep the game running at a slower pace I think.

Guys, I really love this place, community wise, it just doesn’t get better…

The zooming in/out is a neat idea… but I’m multiplayer, so there could be lots of other ships. Which one do I use to caculate the zoom?

Radar - tick, got that one already :slight_smile:

Asteroids (and other things) are on the agenda, maybe I’m just worrying too early?

Many thanks for the feedback so far,

Kev

Or you could make it zoom depending on the speed you’re traveling in. So the slower you move, the farther you see.

That would bring the overall speed of the game down, while still allowing for quick escapes.

Coo, cunning idea. May see this implemented pretty soon :slight_smile:

Kev

w00t. =D I’m starting to really like this game. =D

Try a little HUD thing that always points at the nearest enemy if there are none on the screen too. I got asked to do this but it didn’t fit with the screen scrolling. I think it’d work fine if the ship’s always in the centre of the screen.

Cas :slight_smile:

You should add cloaking. Make it so that you’re just as vulnerable to collisions, weapons fire, etc. as anyone else, but they can’t see you. And maybe make you appear for a second when you fire.

IMHO, that would kick ass. Of course, if everyone cloaked, then it would just be everyone carpet bombing space.

Is this going to be like a MMO Action game? Where we can save our ships? Or do they disappear into the electronic ether when we quit? If it’s a MMO action game, you are my hero!

I hadn’t intended it to be MMO, more of battle game (ala counter strike). However, that being said, I see no reason why it shouldn’t be MMO aswell, go for the full trading thing (although I know this will annoy Endolf ;)).

I’ve been trying to aim at obtainable goals, hence making this battle oriented. Maybe I’ll do a “Astroprime: Universe” afterwards or something, but I’d just like to get this bit down first.

Cloaking however is a brilliant idea. I’ll add it to the planned features list. Just updated the web site generally, http://www.cokeandcode.com/astroprime

Thanks for all the ideas folks,

Kev

Just a though, but you probably want to try playing Subspace and NeTrek for some good prior art in this area. Subspace was originally going to be a commercial game. They solicited opinions from people around the world, got close to a release… and then it disappeared. Now it’s back as a free online game. Not quite sure what happened in between, but it must have been interesting. :slight_smile: As for NeTrek, you can’t call yourself a geek if you’ve never played NeTrek. ;D

Thanks for the links, SS looks pretty cool. I was really basing the whole thing of XPilot. I guess the idea isn’t too original, but hopefully no one will be offended if I just carry on.

Damn it, I can’t stop thinking about a MMO version now either. I think it’d have to be a different game client/server really, but even so… hmm…

Kev

[quote]Or you could make it zoom depending on the speed you’re traveling in. So the slower you move, the farther you see.

That would bring the overall speed of the game down, while still allowing for quick escapes.
[/quote]
…and maybe combine with GTA-esque directional zoom. The screen-offset/centring of the ship changes depending on speed and direction. In GTA, of course, the faster you went the further ahead you could see AND it zoomed out - and even so it was still damn hard to get far in a Lambo

I don’t know why, but webstart still doesn’t work on any of the PC’s I use - two flavours of Windows and linux - so I’d appreciate a non-JWS link?

I don’t understand why JWS is apparently completely buggered on most of the PC’s I see it on (?), but I wish people wouldn’t keep making JWS-only apps.

PS I’ve heard similar things from other people, so I’m fairly confident it’s not that lump of kryptonite embedded in my stomach that breaks any JWS installation within 20 feet…but you never know. [if anyone knows how to get it to work, I’d be interested]

Ok, Ok, I’ll create a sans webstart version. I’ll have to package JOGL with it tho I spose… I was trying to stop having to do this.

Kev

[quote]I don’t know why, but webstart still doesn’t work on any of the PC’s I use - two flavours of Windows and linux - so I’d appreciate a non-JWS link?]
[/quote]
What do you mean by not work? Because on my machine, Java Web Start will load up and get going but then immediately lock up on me. I have to kill it with the task manager, then if I run it again (same program loading), it’s fine. It does that every time. I’ve not tried it under Linux.

Right, I’ve added a bunch of zip files for the current version. I’m afraid they might not get updated as quick as the web start version, but I can but try :slight_smile:

They’re all under the downloads section, hopefully they’ll work. Give um a try and let me know…

You can also run the server from them.

Cheers,

Kev

Are you using the new [windows] version included with 1.4.2? I’ve had problems with fullscreen apps + webstart where the app directly goes to fullscreen and at a small delay a webstart “integration” popup behind steals focus thus forcing you to a alt-tab.

Yes it’s 1.4.2 but it does this for all kinds of programs: games (fullscreen or not) and general applications.