As Cas’ suggestion I’m raising this here, any help would be appreciated:
I’m working on a multiplayer asteroids game, initially the game is just deathmatch (blow each other up). Its here if anyone wanna see:
http://www.cokeandcode.com/astroprime
The game play problem I having is that combat seems to be very “slashly” in that you see the other player, maybe get a few shots off, and then because of the speed you’re travelling you’ve sped past. This kinda reduces the fun.
It many ways it reminds me of the problems in Elite: First Encounters combat game play.
Anyone have any idea how to make this better?
Kev