There’s probably a real term used to describe what I’m talking about, but I don’t know it, and thus cannot find an answer to my question. I am looking for either some sites or tips from you guys on the accepted/approved ways of organizing game code so it is clean and manageable. For example, is it standard to have (like I usually do) a base class for game objects which other classes extend to make the player, monsters, items, etc.? That is only an example, but I would really like to understand on a general level how java game code is conventionally organized.
You might find this thread interesting:
Kev
Thanks, that’s exactly what I was talknig about.