Ok, so I am not 100% sure this is the correct board to post this in, but…
I am building an game engine from scratch, and I was wondering: What do you think should be the bare minimum of graphics effects in a game engine that is written for a wide variety of 3d games? Edit: what effects would you want in a game engine if you were developing a 3d game with it?(e.g. Shadow mapping, particles, ?)