Hello guys,
I’m reading the book “The Art of Computer Game Design” by Cris Crawford(I know it’s old, but it’s still actual in term of game design principles).
The author says that one of the important steps of designing of game is defining “goals and topic”… What is the right way to define goals? How should I organize my ideas to extract the correct set of goals? Should I think relatively to player? Or the game goals in general?
Thanks you.