Advanceing in a game does not mean you need to get more powerful in relative numbers (in relation to the normal opponents)
But that the player gets more choices, and also needs more choices.
For a positive feedback of actually improving, “old” opponents should be easy to conquer (like killing the goblin from the beginning with one stroke
if the player goes back to the starting area)
But the normal oponents at this level should not be easier, rather harder to conquer.
What I would do is giving the player more options, such as tactics or weapons / counters to choose from.
Whereas the opponents need to have additional tricks, and attacks. Or they simply act smarter.
Scaling up the AI in terms of tactics will never make the player feel cheated. (but NOT making them shoot with 100% accuracy, but rather
making them use more cover, tricking the player into a trap, etc)
[quote]- the more powerful he gets, the more he is feared by his opponents, but :
[/quote]
Also needs to live up to the higher expectations.
Something like “Oh, there he is”.
And if the player hides, they taunt you
“That cant be him, he is not such a coward, so Ive heard”
Or more practical, the more the player is feared, the harsher the counterreaction will be (enemies retreat, and
then attack in a larger group)