hi,
Let’s say I have a 3D game (let’s call it “Jack F”) which uses skyboxes as backgrounds.
What else could I use to reduce download size, without compromising too much the display ?
Currently I’ve got 4 skyboxes, which look good as png files, but weight around 1 Megs each. I’d like to reduce it to 1 Meg for the four backgrounds, or less.
I’ve already tried to convert to GIF/JPEG, but the compression or dithering artifacts are too much visible and don’t look good.
I’ve been thinking of :
-
building a background in 3D (a large textured model) + clouds as billboards or particles
-
reducing the vertical size of the boxes (as the bottom part of the images remains invisible)
-
any other ideas ?
The game is based on Xith3D, but I think the suggestions that might arise will be independant from the engine.
Many thanks !
Lilian