its very simple: every fps more than 60 does nothing for the user of a 60 hertz screen, but heat up the gpu
super mario on 1000fps gpu -> gpu fan flys off D:
stop it already. vsync.
its very simple: every fps more than 60 does nothing for the user of a 60 hertz screen, but heat up the gpu
super mario on 1000fps gpu -> gpu fan flys off D:
stop it already. vsync.
The resolution works, I see nothing wrong with it.
Anyway, I changed parts of my game-loop, so now the game is capped at 60FPS. I feel like people have misinterpreted what I said earlier about the game being limited to 130 FPS. That’s just the “hard limit” for the framerate. By default it’s already capped to 60.
I’m also trying to figure out things to do with texture filtering in Graphics2D, that way I can have the game run in fullscreen without it looking awkward. So any information on that would be great.
you’re probably talking about texture filtering, because AA doesnt really exist in 2D games, since there are no edges to smooth its all drawn on the textures