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Ok, that makes much much more sense. You might want to add in more tech-esque colors.

Yeah, that was just a rough sprite I made in a couple minutes. I’m still sticking with that color pallete for
all of the character sprites (But not the GUI or ingame environment, That would be just silly)

The design was actually based off of this:

http://admin.pcgamesn.com/sites/default/files/0x10c-notch-video.jpg

Oh, okay. Seems like the robot from borderlands, minus the awesome, masculine voice.

The last screenshot is from 0x10c right?

Yup :slight_smile:

Alright, knowing I’m finally getting back to developing this game, I figured I’d share some news with everyone who is actually interested in the project.

I’ll be putting the game here most likely. The game will be using the GNU General Public License v3 as well :D. I’ve also decided that when I share the source code, there will be two versions: A commented/documented version, and a non-commented/documented version. This should be self-explanatory.

Soon I’ll get a Git repository going for this, but goodness, all the experiences I’ve had with Git have been failures. :emo:

HUGE Update!

Prepare for a ton of screenshots, people.

I wanted to be quiet about development so I could do other things, but now I want to show off what I have.

Here’s the new launcher. Right now it’s simply here for functionality, but later I’ll make it pretty again.

http://i.imgur.com/hditC6U.png

Here’s the developer console, soon I’ll make a more detailed post about it:

http://i.imgur.com/msTf5wh.png


Now for the fun stuff :smiley:

Here’s the current menu screen as of now, I replaced the logo:

http://i.imgur.com/S4lWpXi.png

And now the new class/character select screen! (Names are temporary)

http://i.imgur.com/0d0c7X7.png

And here are a couple in-game screenshots I managed to take of the new levels, computers, and HUD.

http://i.imgur.com/8JEHOWc.png


http://i.imgur.com/DCiRQmc.png

If you are wondering how I got up there, I’m working on a feature where if you click on your character’s feet, you get a jump boost.

And last but not least, the pause menu (I stole the look from 0x10c)

http://i.imgur.com/VTv9tcK.png

Sorry for the screenshot spam, but I figured I’d show what’s going on.

I’ll have a download whenever it’s not as buggy, and soon I’m going to get a public wiki up as-well.

Well done! I feel like this game is majorly under-credited!
Anyway, I have a few suggestions. You should make the title screen have a blurred background that displays a panning view of a level. It would be a good way to make the menu more lively! Also, I think that clicking the character’s feet is a bit uncomfortable to control. It should be the shift key, the space bar, e, q, rcrtl, anything but using the mouse! That’s all!
P.S. Nice touch with the pac-man reference!

I like the project! But the download link is broken! Actually…a lot of links in your web: http://kemoy.net/index.php are broken :frowning:

Screenshot spams are good!

@ShuKen, sorry about all of that.

Right now we’re having more server transfers, so many of the files & links on Kemoy.net are broken. I’ve also just voted on using WordPress, I’ve been toying around with it lately and I really like it! So I’ll probably be using that for the site.

  • Jev

Welp, I re-built the engine from scratch. Time for the Gameplay! :emo:

I’ve started taking the project to a whole new level. Though I don’t want people to get the impression that this is supposed to be a huge deal, because if you’ve seen the screenshots, which I’m sure you have, this isn’t gonna be some gigantic indie project.

Here’s a screenshot of the new title screen. (Click for full resolution (1680x1050)):

http://i.imgur.com/gQFOGvG.png

Here’s the new level editor. (Click for full-res):

http://i.imgur.com/S0BViCH.png

And that’s it so far. The in-game environment looks the same but with a minimal HUD.

The game will now have 3 different game modes.

  • Story Mode
  • Adventure/Sandbox Mode
  • Level Editor Mode

Story Mode is where the big action is, as that’s the core gameplay itself.
Adventure/Sandbox Mode is where you play maps made by you or other people.
Level Editor Mode is what I just shown you. Still many improvements to be done to it!

Also, the project’s now on IndieDB!

  • Jev.

Did you lose the source code AGAIN?!

Nope, but after seeing so much crappy code and unused classes, I just said screw it and re-wrote the game.

Hello All, I would like to make a post to say that this game is not dead.

I took a long pause of development just to relax and think about the future of the project.

So after my long break, I rewrote the engine again because god-damn-it-i-need-good-code-syndrome got me again, which I’m sure you’ve seen from my last post.

Me and the writer are finally doing some gameplay stuff, and it’s becoming much more fun to develop now that the meta-stuff behind the project (Version Control, Web Stuff, etc) has become less important. We decided to leave that stuff for when the game is nearly done.

Here’s a progress screenshot of what we have so far with the new engine (HUD isn’t complete yet):

So right now we’re trying to figure out what to do about levels, and how they should be designed. We’re thinking about having a Portal-esque system where you have a puzzle-like objective to complete in each level, but keeping the story together with it.

Any ideas?

  • Jev

Well, you did have the console idea. Maybe that could be a puzzle part?
You could go with what System Shock 2 did! In that game, a lot of it is reading the journals of dead crew members (story), and finding codes, and keys (puzzle)!
That game was amazing, especially this part:

7SPBNBqiDSQ

That will deliver story well…

Seems like a good idea, as it would work well with how the characters are written out (Which is a bunch of info I’m not giving yet 8))

  • Jev

Wow, you re-wrote this game THREE times!? Thats dedication!
I like the developer console, and love the art style.

You should nail down more aspects of the game, its hard to get an idea of your vision for it.
The menu looks great, is there a demo?

I have a really odd vision of the game, and it’s not just my vision either. The lead writer is coming up with many of the complex stories behind the planet, and the stories behind the characters. I have no idea what he’s thinking.

I’ve also redesigned the menu again, to make it more efficient not code wise, but UI/UX wise.

Here’s what it looks like (Click for full resolution):

http://i.imgur.com/J87u2zI.png

Basically, instead of having a ton of separate menus for everything, information will all be displayed in the right side of the screen. So for example, if I click on “About”, it will display information about the game to the right.

I don’t have a good playable demo yet. I occasionally give friends of mine progress updates, but I try to not release too much.

Right now I’m working on the project in every moment I have, and I’m usually coding all night long while listening to Knife Party or something to keep me up. It’s kind of special to me, in a way. Nothing too dramatic though. It’s just one of those projects you can’t let go of.

The game will be locked at 1280x800 (for fullscreen modes), and will be limited to 130FPS (hopefully). I’m thinking of adding better fullscreen support again, but I feel like to do that I need to figure out how to do some filtering in Java2D so the pixels don’t look all uneven.

Thanks :smiley:

  • Jev

I want to play your game :smiley:

That’s a really random resolution and 130 FPS just seems silly…