G581g


Hello all, this is G581G, a game I've been working on for a while now. It's a 2D platformer that aims to give the player the experience, not show s/he the experience.

Here’s a screenshot of the original prototype, otherwise named “Project Pixel-Space”,

http://i.imgur.com/j8SY5dU9.png

Here’s the shitty/incredibly dramatic backstory for the game:
“You are Crewman #392 on the
Starstation Chiron, orbiting the soon-to-be Interstellar Federation’s
colony on G581g. You awake one morning to find the Station in ruins,
with almost no signs of life. It is your duty as a Crewman of the
Interstellar Federation to find any survivors, scavenge for supplies and
learn the fate of the station and ultimately restore order so that
the colonization may continue.”

I’m the guy doing most of the work on it, but I also have some one else working on some of the storyline and writing for it, mainly because I suck in that field. I’m not using any extra libraries to do this, just Java2D. No flame wars please. I also plan on the game possibly being multiplayer, for co-operative and competitive play, but I suck with networking, so no promises.

Right now, as of September 7th, everything on this thread has been considered a prototype. Right now I’m starting the game from scratch again, in hope to build a more efficient engine.

-Jev

Looks cool… he/ she even has google glass!

You have not stopped work on the dungeon lord game have you?

I looks interesting, I like to give it a try!

I would also investigate the multiplayer before you code too much… You don’t want a huge refactoring Job.

BIG UPDATE!
Well, sort of.
It’s a big update, as I am playing around with GUI stuff.

I’m exploring what all you can do with eye candy!

Here’s a screenshot.

I want it to be similar to Portal 2: You can beat the game, and you can still explore tons of custom content later.
[sup][sup][sup]> implying that anybody would make content for this game[/sup][/sup][/sup]

Here’s what I have in mind for the game:

  • A level editor, hopefully. This should be self explanatory.
  • A marketplace, where people can sell items they find in game, along with levels that players create.
  • A fairly deep storyline, that doesn’t take over the entire game.

One concept I have in mind is building.
You would have to build your way through to win the game. I also thought about having missions where the player has to set up a camp using what he has, but it depends. I have weird ideas that come to mind and very few of them actually make it into the game.

If I go along with the building mechanic, there are going to be 4 different colored blocks you use throughout the game:
Blue, standard value.
Yellow/Gold, normal value.
Purple, platinum value.
Green, LOADSAMONEY. (Really, I don’t have a good name for this value yet)

I am in the middle of setting up a website for the game, so stay tuned!
Also to note, here’s the blog I post all of the updates to: http://www.kemoy.net/

  • Jev

Sounds awesome!

I was going to make something like this, but then I was like, “Nah, too hard.”

Like Vermeer said, if you are considering making it multi player, decide sooner rather than later. Designing a multi player game can be very different from a single player game, and if you try to add it in later it could require you to rewrite heaps of the game.

The fifth item in the screenshots looks like a portal gun :stuck_out_tongue:

Yup, I had that same thought.
I tried basing the design from my last game, and then I colorized it.
Originally I was wanting to make it look like a recolored flare gun from TF2, so that’s kinda where it gets its look.

It’s actually a potato-gun, hence the ‘PO’ meter in the HUD.

I finally know what direction I am going in with this.

I will probably have two game modes:

  • Story Mode - The game itself: Storyline, NPCs, that type of thing.
  • Colonist Mode - More of a ‘Space Simulator’ type game mode. You get to build your way through, and keep your spaceship running!

Any suggestions? :clue:
Also, here is where I will most likely put the game: http://pixelspace.kemoy.net/

Alright guys, I managed to figure out fullscreen support!
Here’s what the main menu looks like in it’s 1680x1050 glory:

http://i.imgur.com/esYkACZs.png

Hopefully I can get a new release with new gameplay soon! Stay tuned.

Looks nice, keep it up!

One thing though, once (if) you have time, you should consider making your own buttons/textfields for the launcher, those standard windows-styled ones kinda break the immersion of your art style. Just a thought. :point:

Yeah, that was primarily just a prototype. I will make the buttons soon.

I’ll also use the one area where it says ‘Pixel-Space: The Next Adventure’ to the left as advertising space, possibly :smiley:

I also decided that I won’t have the default window border around the launcher, or undecorated mode as they call it. Just to ‘To make the immersion better’

Going undecorated, huh?

You could also make your own window border, stylize it how you want, but sill have buttons (custom, ofc) to still let the user close/minimize/etc the window, so they still feel in control; I know some people don’t like windows with no easily discernible way to close it.
Kinda like the steam client, they have custom-gui everything.

I might create an option for it, but it depends.

You only see the launcher for about 5 seconds, not unless you’re installing mods, or anything like that (That is, if I build an API to do so).

Soon or later in the future though, I SERIOUSLY need to greenlight this on steam.

[sup]EDIT: Holy fuck this was cringy. What in the fuck was I thinking. Holy fucking fuck.[/sup]

Yea, don’t rush ahead of yourself, one of the easiest ways to destroy a project. Speaking of which:

[quote]Soon or later in the future though, I SERIOUSLY need to greenlight this on steam.
[/quote]
Probably later. Trust me. Plenty of those kind of stories. Basically you’re game needs to already be awesome and getting a community before it will get the nod from Valve.

Understood. Wow I feel dumb now.

Alright, so, I’m needing a new character design. Both of my friends think the one I’m currently using is just ‘wrong’. I can agree with them a bit?

Feel free to submit some concept art!

If you want to, try to use this color palette:

Thanks in advance! ;D

  • Jev

Are there any size specs?

16x32.

Okay guys, I managed to create a sprite of my own! It’s using the NES’ color palette (The one I shown you guys in my last couple posts).

I figured for colonist mode, the player would be a robot, and for story mode, he will be human. Hopefully, at least. I suck at art.

Here’s the two sprites;

Standing still.

Rolling/Walking. EDIT: Decided that this looked horrible. Not adding it.

What do y’all think? ;D
I may remove the ‘rolling’ animation.

  • Jev

So, here’s what I’ve managed to do over the night:

  • Made resizing the game a lot easier, should be fun for mobile devices
  • Redesigned the HUD
  • Redesigned the character sprite for Colonist Mode
  • Completely re-written the code for the inventory.
  • Fixed the bug that caused the player to shake when jumping or moving to the left.
  • Ported the game to LWJGL

Soon or later I should have a playable version out!

No offense, but what the heck is that sprite supposed to be?

In colonist mode, the player is supposed to be a “robot-type-thingy”.