I am currently designing a game that has alot of explosions in it, of varying sizes… I want the explosions to be real eye candy… right now I have some explosion sprites but the sprite sheets are so large I cannot fit them all into memory… does anyone know of any tricky ways to go about creating explosions, using minimal images… another challenge here is I am using a bitmap to draw to, so I am limited to x and y dimentions (no z)…
anyone know of any tricky algorithms to describe an explosion in 2d?