Hello,
Whole eclipse project.
[spoiler]http://www.mediafire.com/?vp0ybzwfutqd4o5[/spoiler]
So to the point.
I have a LWJGL game. It renders simple tiles. I’m using VBO along with textures. My game loop calculates when to render and update the game. FPS should be 60. It says 60. After random periods of time my game screen seems to start to laggg like hell. Seems like 10 fps or something. But my game loop still says 60 fps and updates. So I guess this is openGL or LWJGL problem.
A little bit more about my VBO:
I have certain sized vertices(which make certain size squares). I’m guessing this might be caused due to use of translatef.
Just in short again.
Game runs normally. At random times FPS drop very low, but my program executes like usually. FPS fixes after some times. Then starts to lag again. You get the point.