Flying Cavemen - Inifinite Scroller [LibGDX]

Hey guys,

We have been working (Deeep Games) on this game for about a month and a half now and this is what we have so far, almost done i think.
Its about cavemen that want to learn how to fly, so… check it out.

Most important feature game has is an online Leaderboards (its called dreamlo, for anyone that wonders) that works on Web, Android, iOS (it should, no test yet), and Desktop. The same leaderboard for all the platforms. Theres a lot to do but one of the tasks is to add this learderboards, the full one, to deeep’s site, so you get to see everyone on it.

As always, game can be better.

Any feedback is appreciated!

Play it!
Desktop: //
Web (refresh is something goes weird): /
/

Regards,
Sebastián.

Edit 19 May 2015:
Update 1:
More coins!
Cheaper Items!

Edit 2: 20 May 2015:
Update 2:
Coin spawning bug fixed
Camera zoom closer and less further

Edit 3: 24 May 2015:
Because of problems with the artist, we had to remove all of his art in the game.
Now looking for game artist.

Sorry but it didn’t work for me, all I got is the blue letters forming the word “DEEP” moving very slowly, as if lagged. I gave up after a minute.

Thank you for trying it.
I’ll add a loading percentage right away!

The performance is horrible. I had like 2 fps.

Thanks for trying it, ill check right away.
Do you use an uncommon browser? Works fine on my Chrome

Chrome. My hardware isn’t that ancient either. Its not great, but I can play some current gen comes pretty well on low settings. (CSGO, KSP and some others)

Alright, thanks.
I’ll see what i can do.
I guess i can build the desktop version for the people who cant play it in web now

Works great here and a fun little game! :slight_smile: I really enjoyed it.

I have a very high end PC, i’ll try it on my laptop later and see if there is any performance loss :point:

Thanks!! ;D

Any feedback is appreciated :slight_smile:

Tried playing it, really bad performance. :-
Got a high end gaming laptop with i7 4720HQ quad core 2.6 - 3.6 gHz.
(Latest version of chrome)

Now it loaded, but too laggy to be playable, at least in my system. I have a decent PC.

I added a desktop url now

Update:

Now desktop build:

/***/

Thanks for trying it!

It starts running normally (it seems) and then after the first try or something it seems like it slows down the same like the web version. Maybe you have leaking memory?

I pLayed the desktop version and I found this game quite addictive. The performance is ok on my pc (i7860 + gtx860). I like the visual transition as you fly higher into the upper atmosphere. The GUI is quite fluid as well. I would suggest adding different type of enemy for the upper atmosphere part, a flying alien/UFO would be neat :smiley:

I tried out the desktop version, game ran fine, on a laptop that is getting old. Memory was climbing slowly for quite some time though. It could be memory leaks, or the JVM just waiting a long time before deciding to collect it, as memory did drop back to initial levels eventually.

I like this genre of games, I find them quite addicting. I liked the graphical presentation and variety of the game.

Some things I’d think about improving on:

While the graphics are nice, it’s doesn’t necessarily have the best readability. The white text on the stones is a bit awkward for me to read, and the grey on grey buttons make me think the buttons are disabled.

I feel that the progression was too slow, I spent most the game probably getting ~1 coin on average per round. It took forever to get any unlocks. Perhaps distance can reward you with some amount of coins.

The game broke when I launched near vertical and used all my stamina and flaps as I left. I’ve now been going completely vertical for ~5 minutes, and the height measurement just keeps climbing and resetting. Either something has broken and caused this to happen, or your forces scale excessively.

Wings/Steroids started making it harder for me to collect coins as the caveman would move more vertically while the primary game axis, and layout of coins, is horizontal.

I would like to see a more fitting theme of shop items rather than steroids/(clench butt).

Density of content could be a touch higher as to be more engaging.

It would be good to not have items like coins suddenly appear in front of you, rather than already being there as you approach them.

Keep up the work though. :slight_smile:

Hehe, it is fun. I like games with a sense of humor. It is addicting, good job. I think you should make the caveman bigger so we can see its face.

I felt it real hard to pick the coins and powerups… by the time they show up they’re gone and I can hardly do much to pick them up, except when I happened to fly into one. However I really suck at this kind of games so I could be just that :smiley:

This is by no means a bad game, but the performance is pretty terrible.

It is fun though, attention to detail is striking as well.

does it happen on desktop build aswell?
thanks

Thank you so much for the feedback! ;D

Indeed the Ufo is a must have

-Indeed the prices on shop are way too high. Ill see if we should lower prices or add more coins.
-We wanted to add a few more “skills” other than just flapping. We seen this coming but didnt really know what to do with it.
-Fitting shop items, i missed this! All aspects of the game should point to the same theme. Thanks!
-What you mean density of content?

Thanks a loooot for the feedback ;D

-Humor was a big part of the idea at first, then as the project kept maturing and we had set a release date, it started to come harder to follow.
-Idea was for you to check the caveman face on the UI (in bottom left), but artist has not done that part yet, so i hope for the best.
-Indeed its hard to pick up stuff, i havent noticied it after i took a few days without playing and then a friend pointing it. First idea was to have a few more skills other than just flapping, but then didnt know how to implement them, after a few tries nothing really worked, they felt out of place.

Thanks a ton! ;D

Thank youuu! ;D

It works fine on some PCs. Desktop build works ok on every pc i tried, but Web works on 50/50… ill see what i can do, theres not a lot you can do with libgdx web build as far as i know.