Update 1:
More coins!
Cheaper items!
Update 2:
Coin spawning bug fixed
Camera zoom closer and less further
The improvements are good.
A few more bugs I came across:
One time some item got stuck on the left side of the screen, I’m not sure what it was. It went away when the next round started.
When I got caught by a fly trap, the bouncy thing also triggered which let me keep playing while the end round interface was up.
Mute button wasn’t working.
I was playing and left the game open, came back a few hours later. The game was using 700MB memory rather than ~200MB, and crashed upon refocusing the window. Desktop version.
I’m not sure on this one, I might have just been seeing things. I think when I landed once, I automatically gained +100 distance. I haven’t been able to replicate it.
The magnet unlock doesn’t seem to do anything for me. I’ve gotten very close to some items, but they didn’t get grabbed.
Im pretty sure the Coins where the onces consuming extra memory, but it should be fixed now.
That item was a hided UI that shows up when you grab a powerup or coins. It bugged out with the coin spawning bug, but now should be fixed too.
Magnet has been hard to make…
Thanks a lot for the feedback!! ;D
Ah cool, I’ll try the game again soon.
Let us know if you need help with the magnet.
I’m another team member working on Flying Cavemen and I just wanted to drop in to say thank you for testing out the game for us and for all of your feedback. You’ve all been very helpful!
Same here, using Firefox.
The game is funny, good job!
The desktop version is working properly, but the web is slow, bad performance.
Are you removing the objects after they leave the screen? It seems the game starts… sort of fast, but then gets slower as time passes.
Also, I seem to be able to use all my stamina with wings and reach heights of over 250 with no signs of slowing down
Yeh, you kind of go to infinity and beyond.
You currently have to try not to accidently get too much vertical velocity.