Flash support for Android 2.2

You will be able to play Flash games (Miniclip, Kongregate,…) on your phone.
Without changing the source code!

Flash - write once, run everywhere. :stuck_out_tongue: this sucks.

txt in German, the video is in English:

I wonder what deal Adobe made with Google, or… would this simply be a flash implementation in Java/Dalvik.

I’ve said it before, and I’ll say it again; if flash gets fast opengl support, I’m ditching java.

Fixed for you :slight_smile:

I can’t really think of a single relevant client system that runs java but not flash. After android gets flash, it’ll actually run flash better than it runs java (which isn’t even Java, it’s Dalvik).
I can’t play even play any 4k games on my android phone, but I would be able to play many (most?) flash games.

If you meant to make a point about how an open standard is superior as you’re not at the mercy of some corporation, then I absolutely agree with your point. However, you’ll always be at the mercy of how well spread the platform is, and flash is beating java here when it comes to client installations, although java seems to be catching up fast. I prefer to be pragmatic.
Right now, java is the right tool for me. Flash got a lot better with actionscript 3, but it’s still missing the speed of java.

It’s entirely possible that HTML 5 and the fancy canvas object will kill off flash once and for all, but I’m not holding my breath.

Actually, the point was that Flash is as “write once, run anywhere” as Java was, in theory. However, Adobe had greater motivation is getting Flash, in a way that mattered to consumers, than Sun did. That was a battle I fought for a decade and was too much for one (or two) to overcome.

Having said that, I would not count on the Flash implementation for mobile to be seamless either. The reality is, Flash is a beast to run. In fact, Flash is the only application that consistently makes both my MBP and Win7 system kick their fans on after just a few min of use. There will be compromise in moving Flash (not FlashLite) to mobile.

As for HTML5, it is looking more and more interesting by the day and there is a quite a bit of chatter about it in game dev circles right now. Already starting to see impressive demos using Canvas.

seems like adobes done a fair amount of work in the upcoming 10.1 release to actually integrate flash and use stuff like native OS api’s and integrate better with html components.

http://www.osnews.com/story/23222/Adobe_Implement_H264_Acceleration_for_Flash_on_Mac_OS_X

Further browsers like Chrome are now integrating flash with the browser.

All the above should start making flash a lot more competitive to html5 plus Flash is a technology available now while html5 is at best a few years away before becoming wide spread enough to compete.

Java on the other hand doesn’t stand a chance against such superior client side user experience.

Can’t completely disagree with you…

Steve Jobs’ thoughts on iPhone+Flash.

And I agree with him on all points. For the products Apple makes, the services they have built and the programs in place, he is 100% correct.

I agree as well, except for his conclusion that everyone wins.

Anyway, I think his points become more interesting, if you replace every “Flash” word in his post with the word “Java”.

We know Jobs hates Java just as much after all :slight_smile:

Cas :slight_smile:

Steve Jobs:
We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform.

My thoughts exactly.

Perhaps this helps shed some light on Apple and Sun (former): http://jonathanischwartz.wordpress.com/2010/03/09/good-artists-copy-great-artists-steal/

That’s all I can say about that.

He’s wrong. Flash on Android crushes iCrap.

Steve Jobs is full of crap, except for when he very briefly brushes against the subject of not wanting to give control to a third party developer.
This is the true reason, and the only reason, why apple so consistently have prevented all forms of programs that run other programs (open emulators, for example, are a big no-no), and in order to squash adobe working around the limitations, they had to make up a completely random rule about what the source language has to be.

It’s a business decision poorly veiled as a crusade, and it’s saddening to see the fanboys fall for it.

I wish I could say this has made me decide not to develop for the iPad or iPhone, but never had any intention of doing so in the first place. For reasons similar to what apple have for not allowing flash, I’m not interested in locking myself down into a single platform and giving all control of distribution to a single third party.

I’d love to develop for iPad/iPhone… I just can’t afford the massive investment in time to port things over for just one platform. Well, 2. We’re committed to desktop games development.

Cas :slight_smile:

+1 full of crap. Word is bond.

Of course it’s a business decision with the aim to make as much money as possible. Not everyone wins, it’s Apple that wins big-time and those can afford to jump to iDevelopment.

But you can’t ignore the fact that Apple’s promotion of HTML 5 is a good thing for everyone.

I’ve never owned or used (for more than a couple of minutes) any Apple product, but I really am a fanboy of open web development. Why is Apple-proprietary bad and Adobe-proprietary isn’t? Why use Flash for anything when we’ll soon be able to use HTML 5 for the same things? Do you really think Adobe will be able to add new features to Flash faster than what the browser vendors will to their browsers? Seriously… Adobe? Also, I’m willing to bet there are more people with Flash disabled in their browsers than people with Java disabled…

I’m not excited that Apple forbids anything but ObjC and HTML5 on their platform. But I’m not excited with Flash making it into Android either. It’s like being excited for spreading cancer.

That’s a great point. =) I’m really excited about HTML 5