More importantly… applets are typically smaller than applications! ![:slight_smile: :slight_smile:](https://www.jvm-gaming.org/images/emoji/twitter/slight_smile.png?v=9)
So you’d want to dev in applet form even if you do launch in webstart. :>
EnderGT:
Well, I know that we got Multitris to work in applet form. Not for everybody, but that’s because we use LWJGL, not because of the network code (AFAIK).
Also, you’re right. If you didn’t submit the game the point is sort of moot. But I do think it’s an important thing to have clarified for the next time, so there’s no further confusion - whether it’s allowed or not.
And given that applets are usually smaller, perhaps turning it into an applet would have saved you the bytes you needed for JOptionPane… ![:slight_smile: :slight_smile:](https://www.jvm-gaming.org/images/emoji/twitter/slight_smile.png?v=9)
Regarding free development tools for flash: Yeah, you can download the free Flex SDK from Adobe, and do development in for example FlashDevelop (which is an IDE). I just got started doing some flash stuff - AS3 is kind of like Java, only with a nonexistant collections API and some odd quirks. :>