Hi there,
Not typical lwjgl or jogl, but a general openGL performance question so I thought I’d post it here.
I’m running into some fill rate related performance problem in Cosmic Trip. When I raise the resolution, framerate dramatically drops.
Running CT in 1024x768, framerate drops below 60 fps on my video card (GF4 Ti4200) which I think is too low for my video card (when turning on vsync at 60hz refresh, framerate is stuck at 30fps which is unacceptable).
Running it at 640x480, framerate is ~140 fps so the problem seems fill rate related to me.
I think I’ve seen many more polygons on screen at higher fps on even my previous S3 savage video card in commercial titles so I wondering if there’s any techniques I should be aware of to keep my rendering speed up?
I’m just simply rendering quads and triangles. I suppose using display lists for example won’t help fill rate or am I wrong?
Any suggestions except lowering the number of triangles being rendered?
Thanks,
Erik