Hi,
I am experiencing a strange behaviour which I was wondering if anybody knows about. When I read from a BufferedReader in a separate Thread, the rendering speed goes noticeable down. Actually rendering seems to block. I was tracking it down to peaks in:
- LoaderThread: calls to .readLine
- RenderThread: calls to glVertex3f
Does anybody know about this behaviour and what would be the solution? Might using Vertex Arrays help or does the bus block on Java File IO in general?
Thanks alot!
Mezzerman.