Hi,
My game is going to be able to be played as an applet, but since there will likely be lots of levels, etc, I don’t want to store all the resources inside the jar file. It will just be too big. Instead, I will only load the files that I actually need for the current map/level. But I don’t know a fast way of doing this. Can someone tell me a good way? Mostly it will be images and text files that need to be loaded. Possibly sound but then again I might keep the music (atleast a minimal amount) stored in the jar.
I’m using LWJGL if that makes any difference
Thanks