Hello, I know the people around are more technical guru than gameplay writer but I would still like to have your opinion on a game I plan to make. So here is the idea.
Does a game where there is an ever growing population that you need to take care of would be a good idea?
In summary, the game will be a grid map where each cell possess 3 resources attributes : food, wood and rock.
On one of these cells, you would have a city where the population never stop growing, and you need to feed them. To do so, you will need to bring a constant flow of food to the city. You will also need to build house for these people which will require rock and wood.
The game going on you will need to expand always farther to get the required resources for your city growth. Unfortunately there is one big problem, how do you bring all the resources to the city so it can be used?
The player will need to elaborate a complex strategy to bring the resources to the city in the fastest possible way. He will have to make choice like :
- where to gather resources
- how to schedule transportation of the resources by transporter
- where to build road to speed up the movement of your transporter
- what technology to learn to help you to harvest or transport your resources
So that’s about it.
Do you like it? Suggestion? Seems to be like this particular game?