This is a little project I have been working on for a while now, I call it Dungeon Wars (Any help on a better, less expected name?). It’s a RPG-ish shooter/slasher I am working on, I’m taking A LOT of inspiration from Prelude of the Chambered (Engine wise, at least).
Progress Image:
I have many ideas in mind for the HUD, I’ll try to add more and more features into it, it’s hard to pack a lot of GUI functions onto a 640x480 screen.
Similar to PotC, the engine is 2.5D.
So far you can kill enemies and earn kurlacs, I’m in the middle of adding the Kurlacs economy system.
What I plan on doing with this:
- Add an economy system that allows the player to trade items using a currency system called Kurlacs.
- Add multiple kinds of weapons, they won’t be straight upgrades of eachother, each one will have their own merits.
- Add a map editing system.
I want this to be a game that people can mess around with, you know, create maps with, add extra tools, etc.
It’s not supposed to be anything huge, just an idea that I turned into a game.
Any suggestions are welcome.