Dungeon Lord! - An RPG-ish game!

This is a little project I have been working on for a while now, I call it Dungeon Wars (Any help on a better, less expected name?). It’s a RPG-ish shooter/slasher I am working on, I’m taking A LOT of inspiration from Prelude of the Chambered (Engine wise, at least).

Progress Image:

I have many ideas in mind for the HUD, I’ll try to add more and more features into it, it’s hard to pack a lot of GUI functions onto a 640x480 screen.
Similar to PotC, the engine is 2.5D.

So far you can kill enemies and earn kurlacs, I’m in the middle of adding the Kurlacs economy system.

What I plan on doing with this:

  • Add an economy system that allows the player to trade items using a currency system called Kurlacs.
  • Add multiple kinds of weapons, they won’t be straight upgrades of eachother, each one will have their own merits.
  • Add a map editing system.

I want this to be a game that people can mess around with, you know, create maps with, add extra tools, etc.
It’s not supposed to be anything huge, just an idea that I turned into a game.

Any suggestions are welcome.

looking like a solid start :slight_smile:

do those wall textures have bump maps or is it just a trick of the texture? either way well done.

This reminds me of my old doom days. Really nice start! Keep up the good work and maybe it will become a cult game itself! :slight_smile:

Thanks! I was going for a Doom-esque feel, I also thought about putting the shotgun in the middle of the screen, similar to Doom.

A bit clueless on the gameplay though, any ideas? :clue:

I would go for a lot of NPCs (in sprite style) and include a lot of hidden rooms. Maybe that should be in fact the objectiv - to find all hidden rooms? Just a thought …

Looks good and I bet that will be a fun project to work on. :slight_smile:

Your game should have a good feel to it. How come you have the floor/ceiling and wall textures at different resolutions? It’s interesting but a little confusing. Perhaps you have placeholder graphics.

The other thing that is odd is your gun placement - how it does not point at the cross-hair. Maybe it does when You fire?

Not intending any critical thoughts, just curious as I like the look of it and am quite intrigued.
I love the gun graphic, and the colours, It looks like it will be atmospheric. Nice job of that. :slight_smile:

I tried making a 64x64 texture for the floor, and it came out a bit weird, so I went with a few basic 16x ones.

SADLY I ended up losing my hard drive, so now I’m having to re-develop the engine, which won’t be too hard, now that I know what I am doing.

And as for the crosshair, the gun is in a different position as a fasion choice, and the bullet shoots out directly from the crosshair, not the gun sprite. I must say, this has actually been the most fun I have ever had programming in forever.

I’ll try to stay updated ;D

Cheers!

As for NPCs, before I lost my hard drive, I was working on adding a merchant.

You could pay up a certain amount of ‘Kurlacs’ to get something.

As for items:
I don’t want every weapon in the game to be a direct upgrade of the previous weapon, instead I’ll balance it out so you would have to use a certain weapon in a certain situation. A bit similar to TF2.

Yes programming can be so much fun.

Do a google search for quake 2 textures - lots of inspiration there! Amazing array of art to draw inspiration from.

Also the weapon balance in a game like quake 2 - every weapon can be as good as every other weapon - like you say depending on situation…oh…and skill with it!

Maybe you could buy armour, regeneration, as well…or bullets?

Yup, I thought about adding exactly all of those :smiley:

I’m not going for your average old-timey RPG feel, but a bit more of a doom-ish feel mixed in with a few RPG assets, so the armor and such might be very odd…

I managed to finish the AI, and I FINALLY mastered the kurlacs system.

Soon I will add a merchant, and after that, I, I, I… Go into the dark side.
Multiplayer.

Really though, any ideas for how the multiplayer game will be?

I managed to finish the AI, and I FINALLY mastered the kurlacs system.

Soon I will add a merchant, and after that, I, I, I… Go into the dark side.
Multiplayer.

Really though, any ideas for how the multiplayer game will be?

That has to be one of my favorite zombie graphics ever, great work!

Cheers,

Kev

That has to be one of my favorite zombie graphics ever, great work!

Cheers,

Kev

Also note, this is only a placeholder :).

I have the original sprite for it somewhere, it was a lot more detailed, just never got the time to put it into the game.

Also note, this is only a placeholder :).

I have the original sprite for it somewhere, it was a lot more detailed, just never got the time to put it into the game.

wow, this looks nice. keep up the good work!

wow, this looks nice. keep up the good work!

Thats looking very good. Nice zombie. Would be interested to give this a play when its ready!

Thats looking very good. Nice zombie. Would be interested to give this a play when its ready!