Dungeon Lord! - An RPG-ish game!

I want to play it! Great work!

I want to play it! Great work!

It really looks great! FINISH IT QUICKLY! PEOPLE WANT TO TRY IT! :slight_smile:

It really looks great! FINISH IT QUICKLY! PEOPLE WANT TO TRY IT! :slight_smile:

The game will never be ‘finished’, but I might have a build out soon, for testing, at least.

I can’t figure out what the gameplay will be like, or how the player is introduced to the game, or what they do when they first get it, I don’t know, so many ideas.

With multiplayer though, I plan on having multiple modes:

  • Co-Op – this is basically the same game, but with multiple people to hang around with while playing.
  • PVP/PVE – this is self explanatory: Player vs. Player action, yeah!
  • Capture the flag – also self explanatory, however it might be something like ‘capture the coin’ or something like that.

I’m just scared to get started with multiplayer, I’m clueless when it comes to networking. Anyone have any ideas or would like to help out a bit?

Also, as I speak I am adding a merchant, so I will finally have a start to a successful economy system!

The game will never be ‘finished’, but I might have a build out soon, for testing, at least.

I can’t figure out what the gameplay will be like, or how the player is introduced to the game, or what they do when they first get it, I don’t know, so many ideas.

With multiplayer though, I plan on having multiple modes:

  • Co-Op – this is basically the same game, but with multiple people to hang around with while playing.
  • PVP/PVE – this is self explanatory: Player vs. Player action, yeah!
  • Capture the flag – also self explanatory, however it might be something like ‘capture the coin’ or something like that.

I’m just scared to get started with multiplayer, I’m clueless when it comes to networking. Anyone have any ideas or would like to help out a bit?

Also, as I speak I am adding a merchant, so I will finally have a start to a successful economy system!

I could help you out a bit. You can easely reach me through Skype. I go by the name ‘ulixava’ on Skype too. :smiley:

Ah, that’ll be perfect.

I think I might clean up a crap-ton of my code before I get to in-depth with things, haha.
Really, I once lost all the source code for this project, so I had to find an earlier version off of my media server, THEN i had to decompile the jar file, and the program I used to decompile it liked to put nasty comments everywhere, to basically pose as the line numbers. Really annoying.

Meanwhile, here’s my latest update, I added doors (still incredibly buggy), treasure chests, and a ton of bug fixes.
Also, I made a launcher for the game, it works pretty well. I added cheat codes, which allow for fun easter eggs to add, so that was pretty fun.
I gave the player the name ‘Duke’ by default ;D. I love it, because gamers will think it’s just a default name, and Java developers actually get the joke :).

I could help you out a bit. You can easely reach me through Skype. I go by the name ‘ulixava’ on Skype too. :smiley:

Ah, that’ll be perfect.

I think I might clean up a crap-ton of my code before I get to in-depth with things, haha.
Really, I once lost all the source code for this project, so I had to find an earlier version off of my media server, THEN i had to decompile the jar file, and the program I used to decompile it liked to put nasty comments everywhere, to basically pose as the line numbers. Really annoying.

Meanwhile, here’s my latest update, I added doors (still incredibly buggy), treasure chests, and a ton of bug fixes.
Also, I made a launcher for the game, it works pretty well. I added cheat codes, which allow for fun easter eggs to add, so that was pretty fun.
I gave the player the name ‘Duke’ by default ;D. I love it, because gamers will think it’s just a default name, and Java developers actually get the joke :).

Welp, I guess I can very well say goodbye to this project.

I lost the source code too many times, and I honestly don’t feel like restarting it :emo:

Aww… Looking forwards to pixel space!

Welp, I guess I can very well say goodbye to this project.

I lost the source code too many times, and I honestly don’t feel like restarting it :emo:

Aww… Looking forwards to pixel space!

I realise it’s not much good now but can I suggest a combination of Dropbox and SVN to stop this happening in future? Create a repo on dropbox, commit into it and that’ll then get backed up to the cloud meaning even if you’re hard drive drops dead you’ll still have your work saved.

I realise it’s not much good now but can I suggest a combination of Dropbox and SVN to stop this happening in future? Create a repo on dropbox, commit into it and that’ll then get backed up to the cloud meaning even if you’re hard drive drops dead you’ll still have your work saved.

You can have private repos for free on Bitbucket. There’s just no excuse for losing source in this day and age other than subconsciously wanting to see it gone.

You can have private repos for free on Bitbucket. There’s just no excuse for losing source in this day and age other than subconsciously wanting to see it gone.