Hello!
I have an Java2D project on a build, my project runs currently as an full browser Applet with a doublebuffer Volatile image.
I have situtations when my Applets goes very slow on screen update, sometimes a lot slower than 1fps, this happens only when my doublebuffer is very large.
I would like to avoid this problem by using 4 volatile images as a doublebuffer, as i currently use only one made by applet.createVolatileImage (…);
I think that putting them 2 by width and 2 by height is the right answer, my question is this, what is the right way to create four width 50% height 50% volatile images
to work as an doublebuffer.
And what is the best way to draw to thies volatile images, should i just let Java2D clip them and draw every shape and image to all of them, or should i build my own clipper ??
My Screen resolution is 4096x4096 with Linux Mint Virtual and Monitor 24" 1920x1200, i think is best to use 4 or more volatile images rather than just only one.
Thanks…