Hi, this is my first post to this forum. I’ve started a new game project, and while I’ve got some programming and graphics creation skills, but I’m not good at game design. So that is the part where I need help most.
Since a while the idea of creating a gardening simulation has been growing in my head. I don’t know if all the farmville hype has caused this or something else, but it happened. And no, I don’t want to make another farming game. My focus is more on the aesthetics side, to design a nice garden or landcape, with plants, decorations and other elements.
At the moment I have some images and an early sketch of a simulation - the plants are growing and go through a yearly cycle, but otherwise there isn’t happening anything in the simulation yet.
It’s open source and most images at the time are borrowoed from other open source projects. Actually it started as a game map data structure design study.
Now this is a bit boring. The project needs some challenges for the player to stay interesting I assume. But what could they be?
I have a few faint ideas like:
- Start with simple plants, gain “experience” points which allow to grow more difficult plants
- An economic pressure to sell flowers/fruits to buy seeds for new plants
- Bad weeds or just spreading good plants which need control by the player
- Plant caretaking (water, fertilizer …)
Well, actually I have no real idea … so I want to ask, what would you like to see in a gardening simulation, so that it will stay intersting for a while?
Sorry for the lots of text. But now I’m Looking forward to some ideas and talk