Design Query ?

Hi,

I need to make an game in short time frame,

The game screen looks as follows :
|==============|
|---------MENU BAR----|
|==============|
|—MAIN—|-C1-|–C2-|
|DRAWING|------------ |

----AREA– -======
------------ ------------
------------ ----LIST—
==============
-------------------------
-------------------------
-----empty area-------
-------------------------
==============

Pls forgive the formatting Embarassed (Its very hard to do it Angry )

c1 - Block1
c2 - Block2

The game does the following:

  1. The main drawing area is to be drawn using
    bitmaps and needs to be updated after each
    user input.Should I use Bitmaps or direct
    screen access for updating this area?
    If direct screen access is the answer then how to do it?

  2. c1 and c2 are counters and LIST is a list of some things that are updated continously.

How can i use RThread to implement these counters on each thread?

If there is some other alternative for the same?

your help’d be appreciate.

Thanks
Paul

Can you try to reformulate and/or use/make an image I’m not sure if I follow


|===========================|
|---------MENU BAR----------|
|===========================|
|---------MENU BAR----------|
|===========================| 
|---MAIN----------|-C1-|-C2-| 
|DRAWING----------|---------|
|----AREA---------|=========| 
|-----------------|---------| 
|-----------------|---------| 
|-----------------|----LIST-| 
|===========================|
|---------------------------| 
|---------------------------| 
|-----empty area------------| 
|---------------------------| 
|===========================|

Depending on how often there is user input you could just go with passive rendering