Darkvoid tech test

Hi

There is nothing here apart from a raw numbers test. I’m hoping to get some idea of what numbers are reasonable.

I’m asking anyone will to run this webstart, and tell me what fps it reports before moving the mouse (I’ve set the camera up to be where I want the count).

Details of hardware/OS and the FPS would be appreciated.

TIA

Endolf

Intel Pentium M 1.5GHZ
1Gig Ram
Geforce FX Go5650 128mb - driver 6.14.10.4482
800x600x32@60 windows - 44 fps

P4 3.2GHZ
1Gig Ram
Intel 82865G
800x600x32@60 windows - 23fps

350ish FPS

Nvidia 7900GT, AMD X2 4200+, 2Gb ram.
5.0 as a JVM, Linux, 800x600@ 24bits, not fullscreen.

I think those are the important bits :slight_smile:

DP

640x480 32bpp 0Hz (both: windowed and fullscreen)
155 FPS

1680x1050 32bpp 0Hz (fullscreeen)
75 FPS

Runtime: Java 5.0 (latest update)

macbook pro 17"
2.16GHz Intel Core Duo
1GB RAM
ATI Mobility Radeon X1600 - 256MB RAM

640x480 16bpp 60Hz (fullscreen)
21 fps

Fujitsu Siemens laptop
Intel pentium 4 - 2.53Ghz
512 mb of ram
Mobility Radeon 9000 - cannot remember the amount of ram though

Hi Endolf,

Black screen (both fullscreen and windowed) and then it disappears. I noticed some Node creation System.out.println statements but nothing visible in graphics area.

My machine spec:
Fujitsu-Siemens C1010 (Windows XP Home)
Celeron 1.5 GHz
Ram: 256 MB
VIA ProSavageDDR P4N266 with default Windows XP drivers

Tested: 640x480 16 bpp 60 Hz both full and windowed screen modes.

Hope it helps a bit.

Regards from

WinXP
P4 1.8GHz (533MHz FSB)
512MB PC2700 (333MHz)
ATi 9700pro
1024x768x24

95fps

1024x768@60hz fullscreen lwgl -> 80-95fps
haven’t tested on any other mode, i’ll try it later

athlonxp1500@1.3ghz
512M ram
geforce fx5500 256M

debian sid linux2.6.16

Eep

It does take a while to load the textures, but I would have expected it to do something other than crash.

Hmm

I’m thinking it’s your card/driver set at the moment, I’ll do some googling. In the mean time, can you check that at least some of the demos here work?

Thanks

Endolf

Specs:
P4 2,6GHz
1GB RAM
Win XP SP2
GF 4TI 2600 (64MB)
JVM 5.0.7

My PC @ Work :wink:

All in fullscreen mode:
64048032 @ 75: 97 fps
102476832 @ 75: 85-89 fps
128096032 @ 75: 75-78 fps

44 fps on default option, before mouse move
512 fps after I moved the mouse

Specs:
P4 2.8GHz dual core
250M RAM
Win XP SP2
recent nVidea card with drivers
JVM 5.0.7

Hi

Yeah, there is frustrum culling there, so if you are not looking at an object, it won’t render it. If you move the mouse till it’s not looking at anythnig except the star field, then your drawing about 4 vertecies, instead of about 1/3 of a million :slight_smile:

Endolf

Hi Endolf,

Checked out the demos. Tried a few. And indeed all gave the black screen and then crashed.

I’ve tried to set a different screen mode on the S3 graphics driver which has 16 MB RAM.

It could be that it is a problem with the driver that I’m using but it is the one that was selected by
XP Home edition itself.
An earlier version of Tiltilation by KevGlass also crashed but the latest version works. Maybe this can be of help to you.

Best regards from
ME

Hi

Could you set your webstart to have trace enabled. Then somewhere in Documents and Settings<username>\Application data\sun\java\deployment\log there should be a bunch of javaws.trace files. Could you check that the timestamp matches the time you run a test, and then share the contents, I’m guessing there will be a stack trace or a native vm crash, probably with some lwjgl calls near the top.

Thanks

Endolf

Right

2 things :slight_smile:

I’m gonna suggest that a 16 meg video card is probably not gonna cut it. It’s not that my graphics are amaizing, just I expect a largeish poly count, and have 512x512 textures.

Secondly. I have a second test. I’ve modified the first to have a coloured light, just for fun, but there is a second test that has no textures, and no lights, to see raw triangles per second count. Try it here. Remember screen res etc :slight_smile:

Cheers

Endolf

Pentium M 1.5
1gig ram
Geforce FX go5650
1280x800x32 fullscreen ~10.5 million triangles/second

Hi Endolf,

The Node information is gone now … strange …
But this is what is in the log file:

org.lwjgl.opengl.OpenGLException: Invalid enum (1280)
at org.lwjgl.opengl.Util.checkGLError(Util.java:56)
at org.lwjgl.opengl.Display.swapBuffers(Display.java:567)
at org.lwjgl.opengl.Display.update(Display.java:583)
at com.jme.renderer.lwjgl.LWJGLRenderer.displayBackBuffer(LWJGLRenderer.java:519)
at com.jme.app.BaseGame.start(BaseGame.java:72)
at org.newdawn.darkvoid.jmetest.TestScene.main(TestScene.java:52)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.continueLaunch(Unknown Source)
at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)
at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Hope it helps.

Regards from

me

Hi Endolf,

It is me again; I noticed we cross posted so in fact my previous reply was on the latest webstart program.

Regards from

me

Yeah, I removed that as all it did was slow down the startup, it’s not useful debug now the AC3D loader works.

Endolf

I am not sure what this test is for. You have not included a fps counter but only the triangles/second. Are the number of triangles system depended? Anyway I liked the look and feel of your privious test better :wink:

Here is the output:

640x480 16bpp 60Hz (fullscreen)

10 million triangles/second

Fujitsu Siemens laptop
Intel pentium 4 - 2.53Ghz
512 mb of ram
Mobility Radeon 9000
(XP)

Fullscreen:
1280 * 960 * 32 @ 75: ~25.x million triangles/second

Same PC specs as last time post

Well, as it started, I saw 44 fps, when moving around near your field of enemies, it actually slowed to 15 or 16. When I wandered out into space, it jumped to 250ish.

Unfortunately, I am on a school lab computer that is locked down, so i can’t run ‘start’ or look at system properties. The best info I have is from ‘dxdiag’ from command prompt:

HP Comaq d530
P4 - 2.8 GHz w/ 504 MB RAM
Intel 82865G Graphics Controller (96MB)

Hope that helps, this looks like a cool background for all kinds of 3D games!