For my latest RPG attempt, I’ve been pondering what sorts of damage types to include, and how many.
From other games, I remember quite a long list:
- fire
- ice/cold
- lightning
- poison
- acid/corrosion/disintegration
- confusion/chaos
- slow/paralyze/freeze
- sound
- light/dark
- nether
- fear/terror
What would you do? Use all? Only a subset? And if a subset, what would you use?