Creating a tactical team based shooter - Guns (no aim vs aim down sight)

I’m creating, what I hope to be a tactical team based First Person Shooter (using lwjgl).
I started planning out some of the elements of the game last summer, and over the past school year I’ve been working away on the engine when I’ve had free time.

I want the game to have a similar feel to that of CounterStrike or Tactical Ops (<-- pretty old game). However I’ve come down to a major decision to make… Should I have “aim down sight” weapons for all weapons? or just for sniper rifles?

I will definitely have a predictable spray pattern, as this is what makes a shooting game competitive; the fact that nothing is random. But will I get called out as a “Counterstrike clone” if I don’t allow “aim down sights”?

I just want your guys’ input :slight_smile:

People will always whine and complain you cloned some game, it doesn’t matter what kind of game you make.

I love CS and the lack of sights and a crosshair is actually pretty fun. I think it makes the game a little harder to play which is good because a challenge will keep people playing the game to master it.

I don’t see the point in not having sights though. Either way is fine, the thing that matters is how accurate the bullets are. Something that annoys me about most modern shooters is the spread of most guns is tight, making it far too easy to kill people from longer distances. I hate how much people spam the shoot button, it becomes a game of luck really. Where as with CS you have to actually aim and have some skill in order to kill your opponent. That’s a lot more fun in my opinion, it really cuts down on the number of people who rage over people who have fast trigger fingers.

I am so used to ADS that not having it feels really retro and I actually miss it and need to readjust when playing games without it. So you will probably break with a lot of peoples first expectations. It depends on what fits your gameplay and if you could handle the extra work of including ADS. Using ADS would allow for different optics and maybe zooms which could enhance tactical options. But it may make you somewhat more of a Battlefield copy.

The other thing is if you include recoil or just add spray when people hold the trigger.

If possible, leave this open for play tests and check with players if they feel like ADS is needed. I would first leave it out, also in order to have a difference to current shooters.

-JAW

For me, there are three things that instantly jump into my head:

  • CS-style - just a crosshair (my preference). Would be good to be customisable size, colour, etc…
  • Scopes/sights just for rifles - probably also good because of the distances at which rifles would be operated would make the need for a zoom more important.
    [li]Customisable scopes/sights for weapons (like COD) - then you could have your red dot/reflex/ACOG/millimetre scanner sights for your rifles.

No ironsights.

  • Easier to implement
  • Easier to use
  • More competitive