I’m creating, what I hope to be a tactical team based First Person Shooter (using lwjgl).
I started planning out some of the elements of the game last summer, and over the past school year I’ve been working away on the engine when I’ve had free time.
I want the game to have a similar feel to that of CounterStrike or Tactical Ops (<-- pretty old game). However I’ve come down to a major decision to make… Should I have “aim down sight” weapons for all weapons? or just for sniper rifles?
I will definitely have a predictable spray pattern, as this is what makes a shooting game competitive; the fact that nothing is random. But will I get called out as a “Counterstrike clone” if I don’t allow “aim down sights”?
I just want your guys’ input