hi,
in my football game i’m working on i experience the following “phenomenon”:
the game is a webstart application, i use the gage timer and the target framerate is 50fps.
although there is a SystemTimer.sleep() statement in my main game loops to reduce the cpu load, it still forces the cpu to run at 100% while the game is running.
i tried and increased the sleep time (up to 500ms) but still there was no load reduction.
does anyone know why?