After a week of people playing our games (see Your Games Here thread) we’ve decided that we have to recode the games in Java 1.1. We have a rate of games accessed/games player of 4/1. That’s 75% of visitors don’t bother to update Java or have some other problem & don’t play the game
Most of the conversion is Ok, but we now find that the speed of the graphics is terrible. We’re down to 4/5 fps on our test machine using the default Microsoft VM.
Ive looked through the threads, and have a couple of clues, so here is my questions:
In Java 1.1, what is the best way to create/process images so they will render Ok. Its slow on a 32bit screen, but a 16bit screen is even worse. I suspect it is having to convert all the GFX when it draws them to the offscreen image buffer we’re now using. Would it help if we convert the images to the offscreen buffer format first? Is there any nice simple sample code to do this ???
In fact any help in getting the frame rate slightly more respectable would help.
On a side note, if we install the Sun Java 1.3 VM, the applet totally fails to load, but it works (really well) with 1.4.
Thanks for your time,
- Dom