Contest Rules

God. My brain is dead after a sleepless night.

Hi,
I’m new to this 4k programming and am really excited abt it (i work on J2ME). A few quick qns.

  • How will the winning entry be judged? (% of score for technology, % for game play, % for amount of stuff u squeze in etc)
  • Don’t see the results page for the previous contest. Was there a winner for the last yrs contest?
  • How many winners will be chosen? (1,3,5…?)

Thx,
Ali.

Last years results:
(VIEW IN IE, table buggy in FireFox)
http://games.datadino.com/4K_2005/scores.html#

[quote=“appel,post:63,topic:25403”]
Considering that I developed it in FireFox, I find that a bit hard to believe. Is there a particular problem you’ve noticed?

P.S. The original spreadsheet can be downloaded here: http://games.datadino.com/4K_2005/4K%20Scores.xls

there was a bug in the script that put “http://” into the database as the archive url, and the script assumed it was a valid archive url.

I got it for you, but for future reference there’s an edit link (
http://javaunlimited.net/images/edit.png
)
in the game list that you can use whenever you want to update things like that (fixing typos in description, etc.) :slight_smile:

Thx :slight_smile:

[quote=“jbanes,post:64,topic:25403”]

With firefox 1.5 its a single (very long) row.

edit: doesnt work at all with IE 5.0… works with opera 8

IE 5.0? I don’t even know where I could find a machine to test that. :o

I just tested it on 6.0 without errors, and it should work without error on 5.5. (If my memory is correct.)

win2k+sp4 (latest)=IE 5.0

[quote=“oNyx,post:69,topic:25403”]
Uh, uh. 5.0 was phased out for 5.5 years ago. Microsoft no longer supports 5.0, and it’s impossible to get ahold of. If you open Windows Update, IE 6.0 should be on the top of the list of things to update. IE 5.0 is considered a MAJOR security hazard, thus one of the reasons why no one runs it anymore.

Are you sure you’re running 5.0?

Yes, its 5.0.

(But I’m using firefox of course.)

[quote]I got it for you, but for future reference there’s an edit link () in the game list that you can use whenever you want to update things like that (fixing typos in description, etc.)
[/quote]
Doh! :-[ Well, thank you for editing for me! I’ll try to be more observative in the future. ;D

Are obfuscator allowed? I had 1 kb left, but would be nice to have some more left :wink:

Most certainly :slight_smile:

Are obfuscator allowed?

Sure. Most people used even several (joga->jarg or jax->jarg) and kzip for better compression. You can even use something like jasmin (java assembler) if you like.

I find BJWFlate to be a better zip compresser than KZip, chops off about 100-150 extra bytes.

BJWFlate saved only 5 bytes here… and 15 bytes with the -n switch. Heh. Nice find :slight_smile:

edit: It can be found here: http://www.clrmame.com/download.htm

edit2: The pattern file gets compressed down to 222 bytes and the class to 3660 bytes. With kzip the pattern file was 246 bytes (24 bytes bigger) and the class file 3651 bytes (9 bytes smaller). If I could somehow put those 2 bits together I would save a total of 24 bytes.

edit3: zipmix (from Ken Silverman again) does exactly that. It compares the stuff from 2 archives and puts the smaller versions of those files into a new archive. W00t! ;D

More than one file?!
I smell room for optimisation! :wink:

Its binary pattern data. Putting that in the class would result in extreme bloat. Appending it to the class would break it for 1.6. I’ll keep it like that. I like using my editor.

even when String encoded?

I’m not suggesting you change your editor - just that encoding the data file into a String within your class should save space.