should be…
Hm, cannot read the contest entries any more … locked, finished, closed.
Otherwise I would have suggested to do a community vote on the best game.
I wonder wether they now pull all WebStart entries into some machines cache. Otherwise theres the risk that people continue working on their things…
(being a true, honorable knight … I never ever wouldn’t do that of course)
[quote]I never ever wouldn’t do that of course
[/quote]
Do you realize that you just said that you would ALWAYs do that? ;D
Browsing though the list this morning, I was shocked to see that about 90% of the folders were actually empty! Not a sausage! I wonder if that was due to uploading difficulties or simply not producing a game in time?
I suspect many people registered just in case but never really found the time to compete. Do you have any idea how may real entries there were?
I did a rough guess of about 250 entrants, however, it looked to me like about 1/3 of the folders I looked at had something in them (it was pretty slow so I didn’t look at many). Of the few folders I did look at, there seemed to be a fair number of them with more than one game submitted, not a big surprise since most of the entries probably already existed before the contest was announced. I’m looking forward to checking out the games that do win though, some of the work I’ve seen in the forums impresses me a lot (mainly because it’s usually posted with the words… well I was bored on my 15 minute lunch break at work, so I wrote this shader program that gets 90 fps on my old atari 2600, it’s not perfect though because I couldn’t get it to compensate for the screen burnin on my old c64 monitor, but it does compensate for glare from up to 9 seperate light sources that could be affecting the monitor, oh yeah, and it only works with quake3, the leaked halflife 2 files, and apogies commander keen files, support for pong shading and ms pacman deluxe planned for a future lunch break…)…
Really? Shit. What was my mistake?
[quote]Really? Shit. What was my mistake?
[/quote]
double negative “never wouldn’t” = “always would”
You meant to say “never would”
good old logic… can’t get enough of it ;D
http://games-contest.dev.java.net/
maybe this link should be removed from http://community.java.net/games/? Doesn’t take you very far any more and looks like a bug!
when are the winners going to be released? Im sorta getting impatient here
IIRC, the winners will be notified on 6/18 and publically announced on J1.
We could make some bets though…
I say either GroundFX or Agency9. My bets are on agency9 tho.
So the top three:
- Agency9
- GroundFX
- Survivor
What about yours herk?
Now that I’ve actually entered I’ve become mysteriously anxious about the result… I hope we come in the top 3.
Cas
Personally, I don’t expect survivor to be in the top 5, let alone top 3. It was too unpolished by the deadline to have much chance, I think, against the other things that people had been working on more consistently for longer. HG/SE was a lot more polished and that was done in a similar timeframe, so…
EDIT: including - in particular - the fact that our sound effects sucked. And in fact the whole sound subsystem is broken on linux (after you’ve fired about 20 shots it switches itself off on my machine). Although these things only take a little amount of time to bring up to a good level, we had to prioritise and get things like e.g. the AI + monsters working well and fast enough instead…
I think its impossible to make any positive predictions unless you’ve seen ALL the entries, which I haven’t.
What you I can predict is what won’t be in the top 3/5 based on which entries we have seen. For instance, Survivor won’t be, but I could well see Super Elvis up there.
Kev
Have seen the Agency9 last JavaOne. IIRC, wasn’t very impressive. But thats a 1year-old impression.
AlienFlux is my candidate for the top4. Polished, smooth, fun.
Did WurmOnline apply? Could be top in ‘technical excellence’.
I kinda like Super Elvis more than Alien Flux already.
Alien Flux is slightly more technically impressive than Wurm, which I find somewhat underwhelming (sorry guys :P) Must be the Swing gui stuff in it…
Cas
[quote]I kinda like Super Elvis more than Alien Flux already.
[/quote]
I never got into AF, mostly because of the controls I think. But Super Elvis looks to be a prolific time waster. I hope it does make a strong showing in the contest.
[quote]Alien Flux is slightly more technically impressive than Wurm, which I find somewhat underwhelming (sorry guys :P) Must be the Swing gui stuff in it…
[/quote]
I found seemless integration of Swing techincally impressive! Like it VERY much!
Wurm is multiplayer. Multiplayer is always difficult, many many constraints, difficult flows, nasty artifacts, lots of precautions to be taken, requires clean architecture. That’s what I was talking about.