Version 2 - Since the last one got screwed up. Sorry to make everyone vote again, but the forum software seems a bit broken. We won’t be adding any more options
- Elite style game, space trading, shared online experience but maybe not typical real time interaction. Can probably add much of the modular RPG (indepedent development of sectors/zones) into this.
- RTS - again with some sort of online experience, maybe some sort of persistent world where the individual battles you have effect the overall game war.
- HarvestMoon/AnimalCrossing style sandbox world in which people are free to take on activities and build a world. The amount of multiplayer interaction is still debateable, from trying the whole darkstar thing to simply having each person’s area available to explore to everyone else.
The big benefits of the choices above as I see it are that they’re known concepts, easy to split out and provide some ongoing development that might keep us all interested In additional they suit multiple client types without sacrificing game play.
Comments are welcome. Indications of interest in getting involved and the amount of time and skills you might be able to contribute. I’d be expecting to flesh out the project specification in the public forums here and then get a core set of folks to get a base line code together pretty rapidly.
However, I’m not intending us to be rushing along, steady pace.
I’d also like to use this vote to canvas interest again. If there simply isn’t enough interest in either project concept we can rethink.
Cheers,
Kev