I’m developping the story and scenario of Mighty Bubbles and I’m wondering how many levels should I have considering this:
- each level will be about 1/3 the size of the current demo level
- each level is comprised in its world
- I’d like 5 levels per world
- the gameplay will be much more elaborated: I have a lot of ideas
- graphics will be by far more professional and polish
- no boss ennemy at the end of a world but the level will be much more difficult
- the public targeted is 10 to 18 years old but might be older
- I expect to sell the game 20$ US
If I look at different platform games such as Super Mario series then it seems that they have between 40 and 50 levels.