CALLING ALL GAME DEVELOPERS - SHOW YOUR GAME AT JAVAONE

Java 4K Games!

http://www.java4k.com/index.php?action=games&cid=5

http://www.java4k.com/screenshots/f0d59c50aaf42fd6857516cb38c9be63.png

http://www.java4k.com/screenshots/7cb36a251ccb8eafa76d776418473ce1.png

http://www.java4k.com/screenshots/95bd2fad805232961d484fb74ebc0095.jpg

Xenplat
JOGL, and Java 1.5+ (Might be 1.6 now)(note: you should be able to resize the window to full screen without it looking bad.)
I’ve been working on Xenplat for about 3 weeks, and this is what I’ve gotten. It’s my first game in JOGL, and uses my map and object editors for levels. It will be open sourced later on. the controls are:
–Controls–
Z: Fire
UP/X: Jump
LEFT: Left
RIGHT: Right

http://prime.turquoisegrotto.com/java/xenplat.jnlp

http://imgur.com/25m6.png

William Starkovich

Hey this is a great idea, I would like to submit Virus Effect.

Game Name:

http://www.corvstudios.com/includes/Images/VElogo.png

Platform requirements:
The internet, a browser and Java 1.5+.

Description:
VE is a 2D platformer RPG shooter, taking place inside a “virtual” world, where viruses are ruining the system.

Screenshots:

http://www.viruseffect.com/Images/SC/ss01.png


http://www.viruseffect.com/Images/SC/ss14.png


http://www.viruseffect.com/Images/SC/ss09.png

Developer’s Name:

[tr]
[td]Lead Programmer[/td][td]Oscar Gomez[/td]
[/tr]
[tr]
[td]Pixel / Graphics Artist[/td][td]Diana Liao[/td]
[/tr]
[tr]
[td]Pixel Artist[/td][td]Ryan DeGange[/td]
[/tr]
[tr]
[td]Level Designer[/td][td]Semir Mehmedovic[/td]
[/tr]
[tr]
[td]Writer[/td][td]William Broom[/td]
[/tr]

Game Link:
http://www.viruseffect.com/demo.php

Game Name : Speed Blazer
Platform requirements : It should work for Java 1.4+ but 1.6 is recommended. Works on Windows (32 bit or 64 bit) or Linux (32 bit or 64 bit) or Mac (Intel or PPC)
Description : futuristic fast paced racing with a bit of shooting
Developer : kappaOne

Java Web Start

can make further changes if you like or if you want can also set it to work as an applet.

T.U.E.R
Java 1.6 (compatible with both Sun’s JVM and OpenJDK), 32 MB RAM, OpenGL 1.3 (avoid ATI Radeon Xpress 200 M and NVIDIA 8400 M)
Modest First Person Shooter taking place in a museum. You have to shoot the robots with your rocket launcher

http://tuer.tuxfamily.org/screenshots/screenshot_ATI_HD4850_1440_990.png

http://tuer.tuxfamily.org/screenshots/snapshot_explosion_JOGL.png

http://tuer.tuxfamily.org/screenshots/snapshot_3.png

Video
Julien Gouesse
Webstart

Sorry to show you again my “rubbish pile of shit”.

Although this game is really simple and I made it really quickly, I think it’s probably the most fun game I’ve ever made.

Sinuosity
Java 1.5

You play as a little adventurer who wants to prove his worth to the world. You’ve heard about the mysterious labyrinth nearby, supposedly unending and filled with thousands of monsters, weapons, potions, and more. Your goal is to reach the very bottom of the labyrinth (unfortunately for the adventurer, he doesn’t know that thereis no bottom). The mazes are completely randomized so that every game is a new game, and the further you go the more complicated and difficult the mazes become, and the tougher the monsters get. Every once in a while, you will even fight a giant minotaur!

by Eli Delventhal

(I can improve the graphics and a few things if you want, especially the UI which I didn’t really refine)

JNLP LINK: http://www.otcsw.com/webstart/Sinuosity/Sinuosity.jnlp

Hi, cool idea.

Do you need the jars?

Game Name: Subby and the Fishes
Platform requirements: Windows, Mac, Linux (mostly)
Description: Easy action game. Keep your submarine from hitting walls while catching fish.
Screenshot(s)
Developer’s Name: Darrin Adams, Playful Minds

http://www.playfulminds.com/sub.html

Game Name:
Bobjob’s Tower Defence.

http://users.on.net/~bobjob/TD.jnlp

Platform Recommendations (compiled and tested mostly on WindowsXP):

  • WindowsXP/Vista, Mac OS X 10.3+ and Linux
  • 1800 MHz or better
  • 256 MB
  • 64 MB of Video Memory
  • NVIDIA Geforce 2 Ti or ATI Radeon 7500 or better

Description:
Stop Waves of units from reaching there destination by construction towers to block there path aswell as destroy them. Play single player, or multiplayer via a LAN/Internet

Screenshots:

http://users.on.net/~bobjob/screen1.JPG


http://users.on.net/~bobjob/screen2.JPG


http://users.on.net/~bobjob/screen3.JPG

Developer’s Name:
David Aaron (bobjob) Muhar

Currently Playable from http://users.on.net/~bobjob/
Ill edit the post, with a link later to a more entertaining version, ASAP.

I’ll be there at JavaOne this year.

Game Name
Zatikon

Platform requirements
Low end Win/Mac. Linux performance is a big sluggish.

Description
Online turn based strategy game, a mix between chess and a collectible card game.

Screenshot(s)









Developer’s Name
Gabe Jones & Chronic Logic

JNLP Link
http://zatikon.com/zatikon.jnlp

Download Links
Windows
http://s159260531.onlinehome.us/demos/zatikon.msi
Mac
http://s159260531.onlinehome.us/demos/zatikon.dmg

Game Name: SingSong Karaoke

http://singthegame.com/singsong-trial.jnlp

Platform requirements: Windows, Mac OS X 10.4+, Linux, Java 1.5+

Description: Sing while the game scores you by measuring your voice against the original artist. SingSong allows you to karaoke with any song you want to sing by giving you the tools to support new songs. Battle against friends to finally settle who is the best singer! Supports as many simultaneous singers as you have microphones.

SingSong uses OpenGL through LWJGL and the Slick 2D library. It also uses the Themable Widget Library GUI toolkit and a few other commercial friendly OSS projects to decode various audio formats.

Screenshot(s):

More screenshots:
General screenshots: http://singthegame.com/screenshots.php
Unicode support: http://singthegame.com/unicode.php

Developer’s Name:
Nathan Sweet / Esoteric Software
admin@singthegame.com
http://singthegame.com/

I think it would be really cool to have a booth set up with SingSong! People could pick up a mic and sing a little. :slight_smile: Note people don’t have to sing loud at all to play. I can provide free, Creative Commons licensed music (see the demo, on the homepage). I could also create a special version of the game that loops through the four free songs, so anyone walking by can pick up a mic and sing without the need to click around in a GUI. If needed, I can provide USB microphones for the booth. These Logitech USB Microphones are nice, reasonably priced, and work well with computers (it says Xbox but it is just a USB mic).

Game Name: Ferrari3D
Platform requirements: Windows XP/Vista or Mac OS X 10.5 or Linux, Java 6
Description: Simple 3D racing game
Screenshot(s):

http://www.dennisbijlsma.com/data/media/ferrari3d_1.jpg

http://www.dennisbijlsma.com/data/media/ferrari3d_3.jpg

Developer’s Name: Dennis Bijlsma
Webstart: http://www.dennisbijlsma.com/data/ferrari3d/webstart/ferrari3d.jnlp

The gameplay is far from the level of Droid Assault to be honest :slight_smile:

Game Name: Hyper Blazer
It’s not exactly new, but just picked it up again and am doing a graphical overhaul and tweaking the game play a bit to make it more accessible (i.e. easier), and adding a few new levels

Requirements: Windows (32bit Mac & Linux should work but is untested), Java 1.6, OpenGL compatible video

Description: Game play mechanics are based on Trail Blazer: Race with a ball over a track as fast as possible and avoid obstacles and pits.

http://www.gagaplay.com/hypblazer/hypblazer.jnlp

Screenshots:

http://www.gagaplay.com/hypblazer/new/sc0.png

http://www.gagaplay.com/hypblazer/new/sc3.png

anaglyph 3D mode:

http://www.gagaplay.com/hypblazer/new/sc4.png

(The screenshots are a bit squashed because they are taken from a wide screen display running 800x600)

Game Name: Mad Skills Motocross
Platform requirements: A gamepad, preferably.
Description: Motocross with awesome physics
Developer’s Name: Turborilla
Screenshot(s):

Video:
Mad Skills Motocross gameplay video (youtube)

Release date: Soon

Game Name: Exodus Defence (working title only)
Requirements: Java 1.5, reasonably modern system for performance.
Description: Semi-arcade 3D shooter with the ability for the player to create content and missions.
Developer’s Name: James Waddington
Screenshots:

http://img22.imageshack.us/img22/3459/island1.jpg

http://img19.imageshack.us/img19/2137/valley2.jpg

http://img19.imageshack.us/img19/4049/snow1a.jpg

more:
http://img19.imageshack.us/img19/603/valley1a.jpg
http://img19.imageshack.us/img19/1903/island2.jpg

There’s some videos in my sig although they are a bit dated now.

EDIT:
JNLP:
http://calefay.com/edgame.jnlp

Game Name: Dot n Munch
Platform requirements: Windows, Mac, Linux
Description: Use the arrow keys to find the gap and avoid the munch.
Developer’s Name: Darrin Adams, www.playfulminds.com

Screenshot(s)

http://imgur.com/2rDL.png

Game Name: Robombs
Platform requirements: Windows, Linux, Mac, Solaris
Description: Free Bomberman inspired multiplayer game in 3D
Developer’s Name: Helge Foerster
Website: http://jpct.de/robombs.game

JNLP: http://jpct.de/robombs/robombs.jnlp
DL: http://jpct.de/download/robombs.zip

Screen shots:

Game name: Imperii

Platform requirements: Windows, Linux or Mac, with Java 1.5 or better. GPU with shader support.

Description: A fast-paced action filled strategy game where you as commander in chief should build a base to defend the last green park in the empire. The enemies will do all they can to breach your defence. Waves after waves of enemies will be thrown upon your walls. Will they last?

Screenshots:


http://img98.imageshack.us/img98/404/screenshot20.th.png


http://img7.imageshack.us/img7/8535/screenshot14m.th.png


http://img151.imageshack.us/img151/6823/screenshot33.th.png


http://img293.imageshack.us/img293/4255/screenshot24z.th.png


http://img14.imageshack.us/img14/8089/screenshot32o.th.png

Some of the (basic) game engine features:

  • developed in Java
  • XML scripted game design
  • AI pathfinging using Dijkstra’s algorithm
  • runs on Windows, Linux and Mac (but only exe for windows bundled in the demo zip currently)
  • Particle systems
  • GUI
  • Menusystem
  • works in most screen resolutions
  • Shader based animations
  • Bloom
  • 3d sound
  • runs on 32 and 64bit systems (much faster on 64 bit jvm)

Download demo here: www.gamerendering.com/Imperii

If you’re interested, please download the demo of the game and test it :slight_smile: Please post any error reports in the following thread:

http://www.jmonkeyengine.com/jmeforum/index.php?topic=10977.0

/Robert

Game Name: Rescue Squad 2

Platform requirements: Windows, Mac or Linux

Description: A fast paced arcade style rescue-em-up. Pilot your helicopter to rescue people and deliver cargo against the clock. More details in the WIP thread.

Play Rescue Squad 2 (webstart)

Screenshot(s):

http://www.triangularpixels.com/RescueSquad2/Images/Title.png

full size picture

http://www.triangularpixels.com/RescueSquad2/Images/Intro.png

full size picture

http://www.triangularpixels.com/RescueSquad2/Images/Night.png

full size picture

Developer’s Name: Triangular Pixels

Game Name
Incredibuilder!

Platform requirements
Windows, Mac or Linux
Java 1.5+
OpenGL compatible graphics card

Description
You’re a builder and your job is to build structures with the help of a plan. To succeed, you must assemble the falling pieces using various tools in a limited time or with a limited budget. You’ll have to use tools such as the hammer, the knife and more!

Play Incredibuilder! (JNLP link)

Screenshots
Hammer Tool in Time Mode

http://www.freewebs.com/jeromeblouin/ScreenShot002-2.jpg

Knife Tool in Time Mode

http://www.freewebs.com/jeromeblouin/ScreenShot001-2.jpg

Money Mode Gameplay

http://www.freewebs.com/jeromeblouin/ScreenShot003-2.jpg

Developer’s Name
Jerome Blouin

Hey i have a game i’d like to submit, if it’s not too late…
Sorry i haven’t done it earlier, have been having a lot of other things on my mind lately.

http://blastingpixels.com/Projects/BeyondNegotiation/PlayBeyondNegotiation.jnlp

Click here to go to game website

Game Name:
Beyond Negotiation

Platform requirements:
Fairly fast java-compatible computer.
(windows, unix, apple os, linux)

Description:
Beyond Negotiation is a fast-paced action shooter with lots of enemies and missions to engage. Blast your way through an army of invading aliens and upgrade your ship in order to withstand the hordes of enemies.

Screenshot(s):
[tr][td]
http://www.blastingpixels.com/Projects/BeyondNegotiation/Screenshots/Screenshot47_t.png
[/td]
[td]
http://www.blastingpixels.com/Projects/BeyondNegotiation/Screenshots/Screenshot78_t.png
[/td]
[td]
http://www.blastingpixels.com/Projects/BeyondNegotiation/Screenshots/BNScreen88cut_t.png
[/td]
[/tr]

Developer’s Name:
Scarzzurs

JGO topic

  • Scarzzurs