Game Name: GameCow
Platform requirements: Windows, Linux, Mac, Solaris
Description: Free collection of mini games. Games are lame, polish is top. Both applet/webstart. Webstart supports fullscreen/widescreen.
Developer’s Name: Kai Wilckens
Website: http://www.emaggame.com
Game Name: DemolitionFX
Platform Requirements: Anything that can run JavaFX
Description: Controlled building demolition game with ‘interesting’ equipment/tools
Developer Name: Jeff Amiel
Link to blog that has game notes and link to game: http://demofx.blogspot.com/
direct link to jnlp is http://www.ecoligames.com/~jamiel/demofx/demofx.jnlp
http://www.ecoligames.com/~jamiel/demofx/1.JPG
Cool! Yere 'tis;
Game Name: Sparrow
Platform requirements: java-compatible computer.
Description:
The evil crows have invaded the jade palace and stolen the sacred jade orbs from the carverns beneath, thus closing the links between the sacred places of the world. All peace-loving birds have fled the palace except you, brave Sparrow! Can you find and return the lost jade and bring peace to the world once more?
Developer’s Name: SimonH
Website:Sparrow (applet only).
Screenshots:
http://www.hayles.demon.co.uk/tempPix/sparrow/blossom.jpg
http://www.hayles.demon.co.uk/tempPix/sparrow/pagoda.jpg
Since you seem to still receive games, here is one
Game Name: Large Slingshot Collider
Platform requirements: Applet (java 5)
Description: Use your slingshot to collide antimatter of the same color to prevent the world from disappearing into a black hole!
Developer’s Name: Joakim Johnson
URL:
http://games4j.com/Chip/displayGame.html?id=1
Screenshot(s)
http://games4j.com/images/StartScreensmall.jpg
All,
Sorry it’s been so long without an update. Basically, I set up the thread from your contributions for the lounge area at J1 and the pages were up for attendees to go and play with the game sin the thread as they saw fit. There were a few games that were played often but, alas, the bulk were not. There were people there manning the area, as I could not due to my responsibilities for the show, and, unfortunately, they were not as aggressive as I would have liked in trying to cycle through them all.
Anyway, there was some visibility there, I did a video segment that went out to several outlets (check in at about 3:10 - http://channelsun.sun.com/video/the+javaone+insider+with+host+chris+melissinos+-+day+2/25406972001), and tried to get some focus there. Sorry many of your games never saw a pop from the show.
-Chris