hi,
i’ve starting building a 2d rpg, and i want to have view top down, but tilted so you’re not look only at everyone’s head… not an isometric view, because its not at an angle - think final fantasy… i’d say ultima 7, but that’s done so it’s tilted to the left as well - i just want it tilted back. you know what i mean?
(some pics from ultima 7 for reference: http://www.mobygames.com/game/ultima-vii-the-black-gate/screenshots)
so anyway, i have a map now where i can draw my grass and sand, etc… but i’m wondering how to implement buildings. again, modeling this after ultima 7, i want to just be able to walk into a building, and have the roof disapear so i can see inside. also, i’m pretty sure ultima 7 let you go up to the second floor of a building.
i’m curious how this can be done. at first i was thinking of having a map layer that had things like the roof on it, and when i go in a building, hide that layer. but the problems i’m seeing with that is that i don’t want to have another full map layer, when it’s largely going to be empty (except for when near a town, where there will be several buildings).
so anyway… my question is if anyone can give me some ideas on how i can accomplish having buildings, with possible second (or more) floors on my 2d map.
any help with be grealy appreciated!