Hi people,
interested in a Pre-Alpha of a voxel-based Helicopter Browser-Game?
Have good days!
Thor
Hi people,
interested in a Pre-Alpha of a voxel-based Helicopter Browser-Game?
Have good days!
Thor
wont ift in my screen
i will construct a smaller version also the next days. sorry.
but greetings!
thor
wow! pretty impressive.
looks better than Comanche (was it called so?)
An option for a demo flight along a spline would be very cool (for the lazy ones who only want to watch the terrain).
Looks very nice but runs a little slow (5-10fps?). A smaller version, (maybe 800x600) would be faster.
Excellent job but… why can’t I crash?
voxel terrain? - very cool
the helicopter looks like a rubber duck, but the terrain looks better as in Outcast
That’s an interesting game. Is it 3D accelerated? It’s slow. What I don’t understand is that I tried to pass inside the circle and then a popup that ask for main menu appeared.
It’s pretty quick here, fun too.
Landscape reminds me of Magic Carpet by Bullfrog.
Kev
Uh, the controls just didn’t work. The copter never seemed to respond. Maybe allow buttons on the keyboard in addition to the mouse wheel? I could get the helicopter to face where my mouse pointed, but I couldn’t get it to move.
Nice…i just don’t get how to fly up and down. Does it use multiple threads? My quad core is at 50% when running it which means that two cores are fully used.
Very cool, I always like voxel stuff! Runs quite slowly here, much smaller window size would probably help.
Hi people of Java Gaming
first of all: thanks a lot for all the feedback.
Perhaps some short sentences to the lots of questions
and remarks:
** The game it is a bit slow
right, at the moment it is optimized for dual core, 1280x1024 screen, computer
a standard-two-years-old-double-core-AMD3.5. I guess
and of the week i will put different versions for
** Is it 3D accelerated?
no, all rendering is done by the CPU only. But the game is parallized,
at the moment only for single and dual core, quad core is in work
(1 or 2 days of work to do i guess…)
But a fast Graphic Card is nice, because java has to transfer the
calculated picture from java to Graphics memory, and that is done
very fast by a 3d accelerated one…
** the helicopter looks like a rubber duck
Thanks ! Yep, it does. Maybe i will transform it into one of these
insect-like-aggressive-looking-flying-machines…
** when i flew through the first ring, a menu popped up
Ok, i confess: it is ALPHA version. You flew through the LAST ring…
The first is right ahead to the north at the start.
** The Mouse Wheel doesnt work
Thanks a lot for that - i will include keyboard acceleration and breaking
** Two cores are fully used
Yep, right: the game is fully parallized for two Cores, parallelization for
four cores will come.
Thanks a lot again,
have good times!
Thor
Visually very cool, with a really nice landscape. But I’m finding it very hard to control - particularly going up and down is very sluggish and the control scheme is very unintuitive. Snappier controls would make it a lot more fun to fly around IMHO.
Really cool. I always wished I would understand Voxel Engines. Well I read them and I never could imagine how to create a decent framerate with tracing every pixel on screen. Its like I basically understand the math and algorithm, but it feels like far too much to be done several times a second. I considered using a Voxel Engine for a RTS. Well,actually it is probably easier to learn real 3D. But somehow 3D is not my thing.
Well steering sucks, but you probably know that. But the rest is really cool.
-JAW
Worked for the 1st run, but refreshing the page gave this exception
java.lang.NullPointerException
at V.a(Unknown Source)
at ai.c_(Unknown Source)
at V.f(Unknown Source)
at MainApplet.init(Unknown Source)
at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Looks nice, and runs fine on my Quad 2.4gig.
Only 2 things are:
I liked it. About 12fps on my old 2.8GHz Pentium 4 laptop.
Very impressive and good looking!
Ran fairly smooth on my rig and used ~90% on both cores. Agree with others though that ctrls could be improved by making it snappier (and not have to hold down the mouse button!), but still fun enough to just fly around and grazing the ground (maybe move the heli a bit further forward, so that the shadow is seen when you are a bit higher up in the air).
Looks promising, and if this is what you consider pre-alpha, then it will be really interesting to see what comes out of it.
Thanks again for the replys!
Just a short remark: you do not have to hold down the left mouse button:
pressing the “F” key toggles “free flight” (don’t need left mouse button).
I myself prefer “non-free-flight”.
Have sunny days!
Thor