Niiiice, I love voxels.
I got like 5.1 fps on my MacBook, and it was a bit difficult to control, but that’s a very nice voxel engine!
/ Markus
Niiiice, I love voxels.
I got like 5.1 fps on my MacBook, and it was a bit difficult to control, but that’s a very nice voxel engine!
/ Markus
My track ball doesn’t have a mouse wheel, and although I found an accelerator key it wasn’t labelled. It was fairly smooth until I went up high where it became unplayable. Literally 1 or 2 frames per second.
I’ve always been interested in voxel graphics, so I’d really like to see more of this when it’s more mature.
Very very pretty.
Are keyboard-only controls on the TODO list?
It seems that if you press ‘Y’, followed by ‘T’ a few dozen times, then ‘Q’ to come to a stop, you can tear a hole in reality =)
With a large enough vertical screen, you can also fly upside down! (and do a loop-the-loop!)
Hi lads and guys,
first of all: thanks again for all the input. I know now lots of open
issues and will work on them. sooner or later.
A configurable Version (Screensize, Quality) of the alpha-Preview is
now available. I am not that fit in PHP, so i hope there are no
additional errors
Adress is still
Carpe diem
Thor
Where is 1920x1080? ;D
Incidentally, where is the fps counter?
At 800x600 this plays really well - good framerate (where is the fps counter though?) and it looks beautiful! BUT those controls are hard to manage - why not also the arrow keys?
I really admire the way this renders (I tried something similar myself a while back but I never got anything this good!) so if you can make me feel like I’m actually flying the helicopter (& it doesn’t look like a duck to me) you’ll have a winning game!
Ok,
next thing in my todo list is the keyboard controls… I think about
using ASDW like in the Egoshooter-Genre.
Enjoy the weekend!
Thor
I had the same problem - obfuscation gave different symbols but it looks like the same stack trace… I would have pasted it but apparently it didn’t make it to the clipboard before the Java Console went away…
Excellent job! ;D I find it really nice and smooth. Keep it up.
Hi people,
keyboard support and different modes of control have been added:
free mouse flight
fixed mouse flight (with pressing left mouse button)
keyboard flight
Have a nice sunday!
Thor
[quote]Because of some Caching and Initilisation Issues,
the refresh function of the Browser causes problems.
Instead of refreshing, you should close and start the
browser again. Sorry!
[/quote]
put
Smooth 50 fps here (Q6600, high, 1024)
Thanks to Hansdampf!
Where the hack do you know THAT from???
Greetings to Hans
Thor
Looks & plays great ;D
Hi xxzulu92, really sweet voxel engine you got there! It runs at ~47fps on my E8400 most of the time. (1280x1024, high)
The terrain looks impressive, it reminds me of the land scape in Delta force. But I think you did a much better job here.
Some suggestions:
Technical part:
It would be nice to have “look up”/“look down” option. Sometimes the player will be curious to see what is below them when in high altitude.
You could combine some of the polygon rendering with voxel-based rendering maybe? The Helicopter would look much nicer with texture mapping on it.
Game play:
3. I am quite comfortable with the control right now. But some times I was unable to turn left/right after flying for a while.
I bet that’ll be fun to implement =>
[quote]Where the hack do you know THAT from???
[/quote]
I read it… (somewhere on this forum?)
Runtime.getRuntime().availableProcessors();
works fine and reliable, too
Thanks to Hansdampf again
For whom is interested: the missions have now a Top-Ten list
with the best mission results.
Have a good week!
Thor
wow, very nice, good works !
I notice you got some perspective error, it is especially visible on the start platform : platform edges become curved
but still excelent, I love it