Break 60 fps limiter

Now well, I’m using BufferStrategy to render my 2D game and use .show() obviously. ( and its in fullscreen too)

It seems to always push the framerate to 60 FPS which I normally appreciate of course, but I need to record my game using for example FRAPS and that drops the framerate by half of course.

So you can I break this limit so I can record from a like 120 FPS game, 60 for the video and 60 for me

anyone ? =D

Disable vsync… ofcourse, that might be a little hard as there is no api in java2d to allow you to do that :slight_smile:

If you force-disable vsync in your graphics cards settings (definitely possible for both ati & nvidia cards),
it should prevent java2d creating a vsync’ed surface for the BufferStrategy.