Thanks for the kind words! I want exactly the same thing as you with the game. I want players to be able to customize/specialize their character as much as possible!
The skilltypes you see on the screenshot will level up as you use abilities of that skilltype (maybe I should call them schools instead of skills?). There won’t be any classes as I’ve said before, instead you’re free to use the abilities of a school and get better at them as you use them. Higher level in a school will enable you to acquire more powerful abilities of that school.
The effectivness of a weapon or an ability is also dependent on either your STRENGTH, INTELLIGENCE or AGILITY stat. For example a wizard-type player can also use a two hand sword if the strength is enough but it won’t do as much damage as if a warrior-type player with higher strength uses it. Same thing if a paladin-type uses fireball compared to a fire mage.
Then I have the different resistances/defense against different damage types. These will be different depending on the type of creature you’ve chosen and the equip you have.
So I think the character development will be quite interesting. I’m working right now on new damage formulas and it is proceeding well =).