Blue Saga

Here is the beginning of some art for the game made by my friend Otto:

Link to larger version:
https://twitter.com/skullboxlabs/status/256439844300017664/photo/1/large

The starting area will be the forest, so a few npcs are needed, no name for these guys yet. Any suggestions?

Grimplings? just sprung to my mind…

Hahaha, creepy is nice!

Nice! Sounds creepy! These two will be npcs so they will have more personal names, but I like the name Grimpling, so maybe we will use that for a monster-type. Otto is working on some monster designs as well, so we will see where it can fit.

Bacho and Meep. You can guess on which is which.

Nice boobies!

I had to scroll up again… and… :&

Haha we still havn’t decided if the boobies are too much, perhaps the nipples needs to be hided, but it feels lame. I mean this is an indie game, so no rules I guess =)

Pfft, keep it as it is. It looks awesome.

https://pbs.twimg.com/media/A5uNtfECcAALjqp.jpg:large

Changed the whole UI so it is more adapted for mouse, with items stats shown in popups when hovering the mouse over items.

You can now drag and drop equipment from your inventory.
Updated the shop to work with mouse as well.

Left to do on the ui is the actionbar, working on drag and drop for that one as well.

The five equip boxes are for helmets, weapons, offhands, amulets, artifacts.

Thought of posting here instead of Showcase since I don’t have a demo yet.

Here is the latest screen of the game

https://pbs.twimg.com/media/A5uNtfECcAALjqp.jpg:large

Changed the whole UI so it is more adapted for mouse, with items stats shown in popups when hovering the mouse over items.

You can now drag and drop equipment from your inventory.
Updated the shop to work with mouse as well.

Left to do on the ui is the actionbar, working on drag and drop for that one as well.

The five equip boxes are for helmets, weapons, offhands, amulets, artifacts.

Wow this looks really good dude, i’m a big fan of the kind of minimlistic arty style to the game. It looks like a game that would be good in multiplayer, are you thinking of making it multiplayer

The game seems to be neat but you should really hire a pixel artist to make you even neater things

Looks amazing…keep it up!

As you’re only allowed one thread per game, I merged the topics into the WIP thread.

Why didn’t you simply request your topic to be moved?

It is an online game, so there will definitely be multiplayer =) The server/client works real well now, so I just need to fix some more bugs and add some content, then I will try and put a server online so you can test it.

Yeah, I would love to have someone making the art for the game, so much work doing everything by myself. But I don’t have that kind of money to pay an artist, so all I can offer is percentage of potential money the game may make =)

Thanks!

Ah sorry of course I should have done that, thanks for fixing it!

Decided to drop the classes, instead players will be able to place their STRENGTH, INTELLIGENCE, AGILITY stats themselves.
When you create a new character, instead of class you get to choose a starting weapon.

Here are some icons for the different ablity-types, can you guess which one is which?

Sword, bow, hammer, unarmed, lightning, fire, ice, axe. Right?

Yes, named them: Blades, Bows, Blunt weapons, Unarmed, Lightning magic, Fire magic, Ice magic, Axes.

Here is a screenshot with the skills and their sp-bars:

https://pbs.twimg.com/media/A55w9OPCIAAjMoO.png:large

This keeps looking more and more awesome! So would points in different skills make the player do more damage/attack quicker or any other perks with that type of weapon? I love games in which you can specialise your character well, you could also add basic skills such as agility, endurance etc. which could aid the player in different ways? And as they progress they earn more points to spend on these attributes.

The game looks great though!