Bloodridge

I have some space if you want…

Thanks Gouessej! I guess I’ll be OK for a while - until I hit 2.5GB/month anyway…

There is still a problem, it is hard to reach your game currently :frowning:

SimonH, did you read my private-message?

[quote]SimonH, did you read my private-message?
[/quote]
Yes, Thanks!

Did you quit this project? Because if you did, thats a shame. The game has potential, and its fun already, it just needs more to it.

How do you set up the models on here? Is it a picture format or something else?

Hi!

As far as I know, SimonH works on some other projects.

What do you mean exactly? SimonH uses the 3D engine JPCT in software rendering mode. He will be able to give your much precise informations…

I keep thinking I should revisit this game but somehow it never happens…
The models are in a custom format which allows for very low poly animation. If I were to do it again I’d use 3DS or OBJ.

Works for me, on windows 7 using google chrome :stuck_out_tongue:
I found the control scheme very hard and I died alot! The framerate stayed at 20 fps :smiley:

You should revisit it.

Bloodrigde does not use Java Deployment Toolkit therefore it can work in Google Chrome.

I agree with you but I understand that it is sometimes difficult to keep motivated on very long projects.

Maybe one day… :smiley:

When?

[quote=“gouessej,post:153,topic:29395”]
When you’ve finished Tuer! :wink:

[quote=“SimonH,post:154,topic:29395”]

Lol. It will never happen as this is the project of my life.