No because it’s a bit to over powered that way. She can lay down a clone at a Crystal Holder, then walk across the map and grab the crystal and swap back instantly. I may change it though so she can swap to a clone within a certain range when holding the crystal, and infinite range when shes not holding it, like it is now.
Having much trouble with the controls (as a very active league player haha :D) and wondering how it is possible to win as illusionist or mage when the enemy gets the first crystal cause it takes forever to destroy (might just be a 1v1 thing)
The illusionist and warlock are very weak crystal killers. In a 1v1 situation, if you aren’t able to capture the crystal first, you must ignore the next spawning crystal, and go over and kill the enemies captured crystal. It will take a bit to destroy as a warlock or illusionist, but they are player killing classes that focus specifically on taking other people out, so you should be able to kill the defender and destroy the crystal.
The controls take some getting used to, but once you get used to them you will enjoy them (hopefully), because from what I’ve been told and feedback wise, everyone says the controls took a bit getting used to, but they are perfect once you get used to the flow of the game etc.
This will never be a thing based on the fact it would change the entire flow of how I want the game to be.
It’s meant to be a fast paced twitchy turn and aim at the right time type of game flow.
Healing orbs added!
There are 4 small HP orbs at the top and bottom of each side of the map, they heal 25 HP upon pickup.
There is 1 big HP orb at the top-middle of the map that heals 50 HP upon pickup.
Each time a player dies (ally or enemy), a big healing orb is dropped that heals 75 HP upon pickup.
Illusionist clones now do 50 damage from 40.
Illusionist ultimate clones now do 35 damage each from 20.
Few things:
-Add “All” option to “Find Game”. There are almost no players online most of the time, and if there are, you need to click through each mode to check if this is the one they are sitting in.
-Add a option to play against bots.
-Upgrade your graphics. It’s the reason why most friends don’t want to play your game (so i can’t play either :c).
-Make a native launcher. My friend’s first comment was “how do i run this”. He can’t double click it (stupid windows starts to unzip it), so i needed to guide him through the dark path of the cmd.
PS: He couldn’t launch it and got angry. Ended up playing LoL :c
Bots are literally coming next patch. Every playlist will be removed besides 4v4, and bots will replaced out with players as they join / leave.
If your friends don’t want to play the game because of the graphics, then I’m glad your friends aren’t playing my game, I prefer not to bring people into my community who are “wow diz game got sh1t gfx not lik1e call uf duewty AAAAz gfxxx, gamez gutta suk”. The graphics may receive small upgrades eventually, but nothing major. The characters are 8x16 now, and I may upgrade them to 16x16 and detail them more, but no such graphical upgrade like 64x64 or 128x128 sprites will ever ocur. Sounds will be NES like as well. The overall style is very retro, and has been the plan for the game since the very start.
Why did you tell him to use CMD? Open with would of been a lot easier ;).
Nice!
You didn’t get me with the graphics. My friends really do like retro games, but theres difference between good pixel art and a bad one. Now im not saying yours is bad, im just saying it needs more work It’s just a opinion, it can vary from person to person. And that opinion is that this game is one of the best at JGO(State of Fortune FTW).
I can’t wait until i can play this game.
The game looks nice, but why don’t you make the “bullets”/“Abilities” go 360 degrees instead locking them to 0,90,180 and 270. I think it would be better and more fun. Maybe?
The reason is simply skill. It takes a lot more skill and coordination and keyboard control to properly set yourself up and lock your position in and fight rather than to just hold WASD and hold down your left click in whatever direction the person is in and just destroy them entirely.
Having to properly face the right direction has a skill level, trust me :P.
It may feel clunky and such at first, but you’ll get used to it as all the other players have :).
Well thank you for the compliment of it being one of the best on JGO :P.
As for the art, I’ve had people tell me its very amateury and nooby, while others have told me they are in love with the art.
My personal opinion and what will happen with the art in the game? It could use improvements. It will be improved upon for sure, but the overall retro bitty style will remain.
Bots have been added! With this addition, there is now only a “Find Game” button. To play, simply click Find Game, if no games are available then you will automatically begin hosting one.
(PLEASE NOTE, IF BITSIEGE IS UNABLE TO PORT FORWARD FOR YOU, AND YOU HAVE NOT MANUALLY PORT FORWARDED THE PORT 1331 (UDP), PEOPLE WILL NOT BE ABLE TO FIND YOUR GAME IF YOU BEGIN HOSTING ONE IN THE CASE NO OTHER GAMES ARE AVAILABLE!)
Singleplayer mode has been added!
Assists have been added! You will receive an assist for damaging/knocking back/stunning/blinding an enemy, as well as if you buff/heal a team mate who kills an enemy.
Fixed a bug where very rarely the game instance would be created twice, resulting in a blue flickering screen that had double the game loop speed.
Fixed a bug where on some computers when players were stunned, they weren’t appearing white as they should.
Fixed crystal bug where if more than one person touched the crystal while it was destroyed, everyone touching it would get slowed as if they had the crystal, but only one person actually technically had the crystal.
Health no longer will go below 0, this didn’t effect gameplay but was more of a visual thing.
Void Lord’s black hole ultimate no longer sucks in team mates.