I’ve been working on a 2d multiplayer dogfighting game for a while now, and would like to get some feedback from the folks here.
To install (for people who know the command line and have java 1.4+):
Download: http://www.gamedit.com/~lampster/Master.jar
Download: http://www.gamedit.com/~lampster/biplanes.cfg
Run: java -jar Master.jar biplanes.cfg
There’s also a user-friendly native installer, link to the game’s forum, and how-to set up your own server guide here: http://www.gamedit.com/~lampster
Things are still very much prerelease, and I’m not too much in need of testers (tho I’d love programmer testers if I could get them =), but I was hoping you could help me with some graphics API questions.
First, does anyone have a sense for how much trouble it’d be to convert from java.awt.Graphics rendering to OpenGL (via LWJGL or JOGL) rendering?
Also, could I expect significant speedups by making the switch? Right now rendering is the performance bottleneck which seems like a shame since, for lack of artists, I designed everything around simple 2d polygons(fillPolygon) which even I can draw. I’m optimistic that a polygon-based API like OpenGL would handle this sort of rendering well, but I’m extremely ignorant on this point so please let me know the real story.
Thanks for checking things out, and any testing you’re inclined to do,
lamster
gnet_biplanes@yahoo.com