Which path would be the best to choose?
Creating a Big world with loads of different spawn would be easier than creating a world that is random generated. But whats the cons of doing that?
Im trying to create like a 2D game that is inspired by MineCraft and i can’t stop thinking about how i should solve “creating the world”
If i would create a realy big world with loads of spawns it would in the end serve the same purpose as a random generated world, But it feels like theres a catch to it all…
I was reading about Noise Maps and it seems realy overwhelming but is it worth to learn how to make and use them?
Someone could share their thoughts?