Hey people!
I’m coding a simple “spacey” version of pong to introduce myself into Android and games developing. The game is fine and I’m doing some stuff to make it look better. This is a sketch image of how the game activity should look like:
As you can see I’ll put some glowing bars on the sides and I don’t know if it’s better to just load the images into the game because they are just “background stuff” or make it with some Java Graphics function. I made a fast google search and as far as I understood blurring/glowing could be heavy for the CPU. (yea but maybe I could render it just once the game is started and save it into a image that will be draw into the game)
The other way is to make it with GIMP adjusting the bars for every screen size. (maybe just rendering it with a size relative to the screen height could be the solution, but I think there should be problems from handling the width of the resized glow for the correct wall bounce…)
Usually what’s the best way to take in this case? Thanks for the advice!